benfry
|
6f15d9b13c
|
quadVertex() becomes quadraticVertex(), and a better copy() for 2D
|
2011-06-20 20:03:19 +00:00 |
|
benfry
|
9e3d7b5202
|
removing A2D/A3D constants, organizing todo items
|
2011-06-20 17:00:06 +00:00 |
|
codeanticode
|
4193b14c64
|
Same in A3D
|
2011-06-14 06:26:16 +00:00 |
|
codeanticode
|
23be566650
|
glTexImage2D in PTexture.createTexture() is called with null buffer, to avoid out of memory problems. Texels are initialized with glTexSubImage2D.
|
2011-06-12 12:00:49 +00:00 |
|
codeanticode
|
9ea4275410
|
Viewport saved/restored in beginDraw/endDraw (A3D)
|
2011-06-12 07:35:19 +00:00 |
|
codeanticode
|
bf72e06e9e
|
noFill doesn't affect texturing in A3D
|
2011-06-06 09:53:17 +00:00 |
|
codeanticode
|
d290dffea2
|
Fixed logical error that resulted in fill color affecting textures tint
|
2011-06-06 09:16:45 +00:00 |
|
codeanticode
|
65622094a4
|
clear depth buffer before color buffer
|
2011-06-02 05:41:08 +00:00 |
|
codeanticode
|
1dd288164a
|
Fixed SCREEN text mode in A3D
|
2011-05-30 13:57:22 +00:00 |
|
codeanticode
|
5c08329aae
|
Removed used of cached gl objects in A3D
|
2011-05-28 08:29:27 +00:00 |
|
codeanticode
|
8f04bfb452
|
Fixed issue 624 on android
|
2011-05-28 05:45:27 +00:00 |
|
codeanticode
|
6f6e79dc51
|
Ported James Fry OPENGL2 patch to A3D
|
2011-05-26 11:52:52 +00:00 |
|
codeanticode
|
4b13bad327
|
Custom renderers in createGraphics
|
2011-05-26 04:38:05 +00:00 |
|
benfry
|
0d7737be86
|
fixing how the hex() function works to prevent errors, other tidbits in the todo
|
2011-05-24 16:05:36 +00:00 |
|
codeanticode
|
d85e344d76
|
PTexture updates in A3D
|
2011-05-24 06:39:52 +00:00 |
|
codeanticode
|
b817aa9306
|
Fixed issue 623
|
2011-05-17 06:07:54 +00:00 |
|
benfry
|
9f6cac198d
|
add font stuff
|
2011-05-15 18:14:49 +00:00 |
|
benfry
|
14aa9f7e4a
|
svg fixes, font work, issue 350, issue 130, copying to android
|
2011-05-15 17:02:53 +00:00 |
|
benfry
|
fe134de18a
|
fix incorrect version of PShapeSVG
|
2011-05-02 16:04:00 +00:00 |
|
benfry
|
ff37f1177e
|
minor changes, plus svg transformations fix
|
2011-04-30 22:44:24 +00:00 |
|
codeanticode
|
df4f73f526
|
Same for A3D
|
2011-04-25 03:38:45 +00:00 |
|
benfry
|
24125863a1
|
fix for android source bug breaking loadImage
|
2011-04-17 17:06:28 +00:00 |
|
codeanticode
|
d0b2cabad3
|
back porting to A3D
|
2011-04-15 03:33:23 +00:00 |
|
codeanticode
|
234ad654da
|
Same for A3D
|
2011-04-14 12:51:48 +00:00 |
|
benfry
|
a04d0823d6
|
deal with blank screen on returning to sketch (issue #237)
|
2011-04-10 21:06:50 +00:00 |
|
benfry
|
7550e7aadd
|
fix for missing normal() command (issue #602)
|
2011-04-10 20:50:08 +00:00 |
|
benfry
|
27a5a83d55
|
fix a few svg bugs, add methods
|
2011-04-07 15:23:26 +00:00 |
|
codeanticode
|
2498bcc96c
|
Making opengl extensions string public in A3D
|
2011-03-26 02:52:11 +00:00 |
|
codeanticode
|
57e280a640
|
Adding point rendering to A3D
|
2011-03-26 01:37:16 +00:00 |
|
codeanticode
|
5c51d8d925
|
Updated multitexture API in A3D. GL objects are not set to null after onDrawFrame and onSurfaceChanged
|
2011-03-25 02:25:07 +00:00 |
|
codeanticode
|
a43b6e3d68
|
getMatrix() and resetMatrix() use the stack (A3D)
|
2011-03-23 02:55:08 +00:00 |
|
codeanticode
|
7b99229620
|
Same fix for android
|
2011-03-21 07:20:56 +00:00 |
|
codeanticode
|
16f4ad3bed
|
Fixed 579 in A3D
|
2011-03-19 01:17:31 +00:00 |
|
codeanticode
|
37bc0631ce
|
Fixed showMissingWarning() messages in A3D core
|
2011-03-08 01:15:42 +00:00 |
|
benfry
|
785b6cd639
|
deal with clone() memory leak in get() (issue #42)
|
2011-03-07 22:09:15 +00:00 |
|
benfry
|
972cd8b609
|
that should be destroy not stop
|
2011-03-07 00:03:58 +00:00 |
|
benfry
|
e17bc46865
|
fix NPE problem since registered methods not properly added back
|
2011-03-06 04:45:33 +00:00 |
|
codeanticode
|
6ca31438b7
|
Fixed argument order in A3D version of ortho()
|
2011-02-28 05:11:02 +00:00 |
|
codeanticode
|
dbe5c2a549
|
buffer counter is always initialized to zero in a3d
|
2011-02-27 03:41:56 +00:00 |
|
codeanticode
|
b938f8c152
|
same for a3d
|
2011-02-23 10:42:18 +00:00 |
|
codeanticode
|
bde792f5b8
|
updated multitexture API in a3d
|
2011-02-22 14:34:02 +00:00 |
|
codeanticode
|
e044c83f85
|
Using fixed instead of float
|
2011-02-22 00:29:57 +00:00 |
|
codeanticode
|
cfb7566f71
|
synch with opengl2
|
2011-02-21 12:24:29 +00:00 |
|
codeanticode
|
346c54251d
|
ported latest changes from opengl2
|
2011-02-21 10:55:06 +00:00 |
|
codeanticode
|
6cc6be396a
|
Done with OPENGL2->A3D update
|
2011-02-12 18:38:56 +00:00 |
|
codeanticode
|
c6821fdb98
|
Fonts working again in A3D
|
2011-02-12 17:31:12 +00:00 |
|
codeanticode
|
71257e8a5c
|
Added PFontTexture class
|
2011-02-12 16:05:19 +00:00 |
|
codeanticode
|
b78cf2eb5f
|
Fixed offscreen mode
|
2011-02-12 15:57:05 +00:00 |
|
codeanticode
|
ab047523a3
|
Some fixes
|
2011-02-12 12:48:21 +00:00 |
|
codeanticode
|
24c5a5f4db
|
Backporting more changes (PImage, PTexture, PShape3D)
|
2011-02-12 11:47:33 +00:00 |
|