Commit Graph

392 Commits

Author SHA1 Message Date
codeanticode
aa01c085fd Camera/Projection restoration in Android 2011-07-06 23:20:17 +00:00
codeanticode
97c877a460 Ported new resource handling system from desktop to Android 2011-07-06 03:00:27 +00:00
codeanticode
89bbcab7ce Fixed issue 761 on P3D android 2011-06-29 17:49:37 +00:00
benfry
26555e4ac9 removing textMode(SCREEN) 2011-06-28 15:03:16 +00:00
benfry
224ce2c80f fixes to svg for the new xml library 2011-06-27 04:12:53 +00:00
benfry
99a3225657 disable android build mess for a bit 2011-06-24 02:10:22 +00:00
benfry
f0e5e133b3 dumb, dumb breakage to svg loading 2011-06-24 00:04:07 +00:00
benfry
5ed189b5af more tweaks for XML on Android, write release notes 2011-06-23 21:46:31 +00:00
benfry
3d72dbbb72 switching over to new XML setup 2011-06-23 21:06:35 +00:00
benfry
bd1451d019 make export to applet/application more efficient (issue #747), plus auto-import for P3D 2011-06-23 19:34:01 +00:00
codeanticode
f4d74313e7 Shape recording fixes and additions for Android 2011-06-23 04:34:58 +00:00
benfry
c159f0eb04 replace existing files with saveBytes(), also look into deployJava.js (issue #650) 2011-06-21 01:23:49 +00:00
benfry
06953877c2 finalizing how thread() works, more todo items, Linux launcher fix (issue #707) 2011-06-20 21:58:39 +00:00
benfry
e4cdd87042 remove delay() method 2011-06-20 21:08:24 +00:00
benfry
c072824a06 change binary() to use a fixed size like hex() 2011-06-20 20:36:50 +00:00
benfry
595fdfc0ef implement rounded rectangle method 2011-06-20 20:17:10 +00:00
benfry
6f15d9b13c quadVertex() becomes quadraticVertex(), and a better copy() for 2D 2011-06-20 20:03:19 +00:00
benfry
9e3d7b5202 removing A2D/A3D constants, organizing todo items 2011-06-20 17:00:06 +00:00
codeanticode
4193b14c64 Same in A3D 2011-06-14 06:26:16 +00:00
codeanticode
23be566650 glTexImage2D in PTexture.createTexture() is called with null buffer, to avoid out of memory problems. Texels are initialized with glTexSubImage2D. 2011-06-12 12:00:49 +00:00
codeanticode
9ea4275410 Viewport saved/restored in beginDraw/endDraw (A3D) 2011-06-12 07:35:19 +00:00
codeanticode
bf72e06e9e noFill doesn't affect texturing in A3D 2011-06-06 09:53:17 +00:00
codeanticode
d290dffea2 Fixed logical error that resulted in fill color affecting textures tint 2011-06-06 09:16:45 +00:00
codeanticode
65622094a4 clear depth buffer before color buffer 2011-06-02 05:41:08 +00:00
codeanticode
1dd288164a Fixed SCREEN text mode in A3D 2011-05-30 13:57:22 +00:00
codeanticode
5c08329aae Removed used of cached gl objects in A3D 2011-05-28 08:29:27 +00:00
codeanticode
8f04bfb452 Fixed issue 624 on android 2011-05-28 05:45:27 +00:00
codeanticode
6f6e79dc51 Ported James Fry OPENGL2 patch to A3D 2011-05-26 11:52:52 +00:00
codeanticode
4b13bad327 Custom renderers in createGraphics 2011-05-26 04:38:05 +00:00
benfry
0d7737be86 fixing how the hex() function works to prevent errors, other tidbits in the todo 2011-05-24 16:05:36 +00:00
codeanticode
d85e344d76 PTexture updates in A3D 2011-05-24 06:39:52 +00:00
codeanticode
b817aa9306 Fixed issue 623 2011-05-17 06:07:54 +00:00
benfry
9f6cac198d add font stuff 2011-05-15 18:14:49 +00:00
benfry
14aa9f7e4a svg fixes, font work, issue 350, issue 130, copying to android 2011-05-15 17:02:53 +00:00
benfry
fe134de18a fix incorrect version of PShapeSVG 2011-05-02 16:04:00 +00:00
benfry
ff37f1177e minor changes, plus svg transformations fix 2011-04-30 22:44:24 +00:00
codeanticode
df4f73f526 Same for A3D 2011-04-25 03:38:45 +00:00
benfry
24125863a1 fix for android source bug breaking loadImage 2011-04-17 17:06:28 +00:00
codeanticode
d0b2cabad3 back porting to A3D 2011-04-15 03:33:23 +00:00
codeanticode
234ad654da Same for A3D 2011-04-14 12:51:48 +00:00
benfry
a04d0823d6 deal with blank screen on returning to sketch (issue #237) 2011-04-10 21:06:50 +00:00
benfry
7550e7aadd fix for missing normal() command (issue #602) 2011-04-10 20:50:08 +00:00
benfry
27a5a83d55 fix a few svg bugs, add methods 2011-04-07 15:23:26 +00:00
benfry
be8c5c6b0d bug fixes, adding notes to the todo list 2011-03-27 16:13:01 +00:00
codeanticode
2498bcc96c Making opengl extensions string public in A3D 2011-03-26 02:52:11 +00:00
codeanticode
57e280a640 Adding point rendering to A3D 2011-03-26 01:37:16 +00:00
codeanticode
5c51d8d925 Updated multitexture API in A3D. GL objects are not set to null after onDrawFrame and onSurfaceChanged 2011-03-25 02:25:07 +00:00
codeanticode
a43b6e3d68 getMatrix() and resetMatrix() use the stack (A3D) 2011-03-23 02:55:08 +00:00
codeanticode
7b99229620 Same fix for android 2011-03-21 07:20:56 +00:00
codeanticode
16f4ad3bed Fixed 579 in A3D 2011-03-19 01:17:31 +00:00