Commit Graph

457 Commits

Author SHA1 Message Date
codeanticode
cd996f5fcf Removed lwjgl renderer from trunk 2012-03-19 14:07:54 +00:00
codeanticode
ccb0cbe615 Update to latest JOGL 2012-03-19 13:52:09 +00:00
codeanticode
355a49d9d1 correct size value for line/point indices 2012-03-15 02:17:15 +00:00
codeanticode
6ba65dc2e3 Using buffers instead of arrays in P3D library as well 2012-03-14 20:24:03 +00:00
codeanticode
1119292e42 Buffer handling in PShape3D, a few more fixes 2012-03-14 15:50:33 +00:00
codeanticode
108d2a2180 Another fix in tessellator 2012-03-13 22:19:01 +00:00
codeanticode
5a33ba37c4 Some more buffer fixes 2012-03-13 21:51:31 +00:00
codeanticode
272b9c489a another typo in classpath 2012-03-13 21:07:52 +00:00
codeanticode
54941f7f18 Fixed glsl copy in ant build file, removed ref to source files in classpath 2012-03-13 20:55:23 +00:00
codeanticode
83c5146040 Fixed canvas placement 2012-03-13 18:46:22 +00:00
codeanticode
3e6ba863ae More buffer handling 2012-03-13 15:33:55 +00:00
codeanticode
67a6584b99 Testing LWJGL renderer 2012-03-12 22:21:56 +00:00
codeanticode
1956c0ed4a disable vsync on windows 2012-02-24 23:33:25 +00:00
codeanticode
ac1659c93c And update opengl build file 2012-02-24 21:41:30 +00:00
codeanticode
6af8d9d58b Put nativewindow.all.jar back in build path 2012-02-24 21:06:50 +00:00
codeanticode
9ef3037fb5 Put back RC2 library files 2012-02-24 20:50:44 +00:00
codeanticode
c751379394 Reverting JOGL changes to RC2 stage 2012-02-24 20:48:32 +00:00
codeanticode
96c493f932 adding canvas at the end of component list of frame 2012-02-20 00:26:13 +00:00
codeanticode
ee68c43bb7 Properly setting bounds and location of canvas, option to switch between NEWT and AWT rendering while testing 2012-02-19 23:05:43 +00:00
codeanticode
5dc894db51 Added animator to properly handle threads, locks, etc 2012-02-17 23:55:50 +00:00
codeanticode
6b8406b517 NEWT rendering 2012-02-17 18:09:56 +00:00
codeanticode
66ca115167 Removed platform folders, set native jar locations in export.txt file 2012-02-15 23:19:14 +00:00
codeanticode
b3a5e73fdc Updated ant build file for opengl 2012-02-15 22:02:56 +00:00
codeanticode
a62def77fd Updating opengl to jogl 2.0-rc5 2012-02-15 20:44:32 +00:00
benfry
87dab6e34a moving to endPGL() to match beginPGL() 2012-02-14 20:00:31 +00:00
codeanticode
7d8ecca2d6 glFlush() before endOnscreenDraw() call 2012-02-14 19:06:14 +00:00
codeanticode
46063bd711 and notes for the opengl pc/mac examples 2012-02-13 21:42:31 +00:00
codeanticode
929e9229c9 GLU tessellator for Android, some corrections in examples 2012-02-13 21:29:17 +00:00
codeanticode
2307724a5e Added shader examples 2012-02-13 06:09:00 +00:00
codeanticode
82f53e87c2 Handling missing attributes, fixed loading of shader loading 2012-02-13 06:08:35 +00:00
codeanticode
a554f6f757 Added texcoord matrix, reworked the shader setting methods a bit. 2012-02-13 05:00:23 +00:00
codeanticode
ff0b8e7877 added shader.setTexture() call in PShape3D.renderFill() 2012-02-12 21:09:16 +00:00
codeanticode
be51cbc787 Updated OpenGL examples 2012-02-12 16:19:55 +00:00
codeanticode
8b72e8e52a Moved default material properties from PGraphics to PGraphicsOpenGL/Android3D 2012-02-12 16:19:27 +00:00
codeanticode
51ec62ff1e Default specular light is 0. 2012-02-12 15:58:15 +00:00
codeanticode
2bae5ffecb Added scale and offset uniforms to tex shader to properly handle npot and inverted textures 2012-02-12 15:33:33 +00:00
codeanticode
530c28a5f5 Checking the line and point shaders back in 2012-02-12 01:27:16 +00:00
codeanticode
5ea73a1c41 Ported GLSL renderering from PGraphicsAndroid3D to PGraphicsOpenGL, several fixes 2012-02-12 01:22:42 +00:00
codeanticode
07b6b8630b Fixed direction signs in Directional example 2012-02-11 05:30:26 +00:00
benfry
be8176ce8c hint() and begin/endPGL bits 2012-02-09 21:35:19 +00:00
codeanticode
056df405a7 Corrected size of cache of point attributes in PShape3D 2012-01-29 21:04:08 +00:00
codeanticode
61d5899b52 Synch renderers 2012-01-29 20:05:20 +00:00
codeanticode
3b923bd588 Array expansion is linear in retained mode 2012-01-27 22:39:14 +00:00
codeanticode
90302567e2 Initializing textures with small patches to avoid use of large arrays 2012-01-27 21:26:51 +00:00
codeanticode
27d03c3376 Completed index grouping in PShape3D 2012-01-27 04:51:20 +00:00
codeanticode
cc57b0b195 Adding index data to PShape3D to deal with large models in android 2012-01-26 01:06:29 +00:00
codeanticode
7533d71404 Checking for vertex overflows in immediate mode 2012-01-25 22:20:39 +00:00
codeanticode
2195921824 Check shape sizes in immediate mode, flush when become too large 2012-01-25 17:42:11 +00:00
codeanticode
31a0d67843 Moved some more constants to PGL 2012-01-24 18:36:26 +00:00
codeanticode
85360acebf Constants for max lights, tess vertices and indices moved to PGL 2012-01-24 06:07:25 +00:00