codeanticode
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1d0eb978e8
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Added setRenderer() method to inner shader classes, flushMode is not static anymore
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2012-03-23 14:20:58 +00:00 |
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codeanticode
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9ca741bedd
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Fixed calculation of texture matrix, some tweaks in beginDraw()
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2012-03-22 20:48:40 +00:00 |
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codeanticode
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e0c085413d
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Revised clear-buffer logic
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2012-03-22 17:56:22 +00:00 |
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codeanticode
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f1338a4472
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FBO-based onscreen rendering for incremental drawing on Android is working again, added some more PGL utilities.
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2012-03-22 17:30:36 +00:00 |
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benfry
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7874c54f5d
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settings/indent tweak
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2012-03-22 02:50:48 +00:00 |
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benfry
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5ae3563010
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settings/indent tweak
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2012-03-22 02:50:38 +00:00 |
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codeanticode
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4e428ecc61
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Improved shader error log
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2012-03-21 16:26:48 +00:00 |
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codeanticode
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eea9814d03
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Some cleanup
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2012-03-20 21:15:20 +00:00 |
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codeanticode
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9e71ae0f05
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Sync P3D on Android
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2012-03-20 14:35:03 +00:00 |
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codeanticode
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2cd80747d9
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Added offscreen test
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2012-03-19 19:53:21 +00:00 |
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codeanticode
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d044f04d63
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Recreate framebuffer objects when opengl context changes
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2012-03-19 19:52:47 +00:00 |
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codeanticode
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49eeb26cc6
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Added check for maximum samples when calling smooth()
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2012-03-19 19:28:59 +00:00 |
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codeanticode
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ceaa2f10e4
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Debugged offscreen rendering
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2012-03-19 18:10:52 +00:00 |
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codeanticode
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1e80d898a6
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Added restart test
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2012-03-19 14:26:14 +00:00 |
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codeanticode
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cd996f5fcf
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Removed lwjgl renderer from trunk
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2012-03-19 14:07:54 +00:00 |
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codeanticode
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ccb0cbe615
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Update to latest JOGL
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2012-03-19 13:52:09 +00:00 |
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codeanticode
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355a49d9d1
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correct size value for line/point indices
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2012-03-15 02:17:15 +00:00 |
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codeanticode
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6ba65dc2e3
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Using buffers instead of arrays in P3D library as well
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2012-03-14 20:24:03 +00:00 |
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codeanticode
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1119292e42
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Buffer handling in PShape3D, a few more fixes
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2012-03-14 15:50:33 +00:00 |
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codeanticode
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108d2a2180
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Another fix in tessellator
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2012-03-13 22:19:01 +00:00 |
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codeanticode
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5a33ba37c4
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Some more buffer fixes
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2012-03-13 21:51:31 +00:00 |
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codeanticode
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272b9c489a
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another typo in classpath
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2012-03-13 21:07:52 +00:00 |
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codeanticode
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54941f7f18
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Fixed glsl copy in ant build file, removed ref to source files in classpath
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2012-03-13 20:55:23 +00:00 |
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codeanticode
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83c5146040
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Fixed canvas placement
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2012-03-13 18:46:22 +00:00 |
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codeanticode
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3e6ba863ae
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More buffer handling
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2012-03-13 15:33:55 +00:00 |
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codeanticode
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67a6584b99
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Testing LWJGL renderer
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2012-03-12 22:21:56 +00:00 |
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codeanticode
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1956c0ed4a
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disable vsync on windows
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2012-02-24 23:33:25 +00:00 |
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codeanticode
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ac1659c93c
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And update opengl build file
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2012-02-24 21:41:30 +00:00 |
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codeanticode
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6af8d9d58b
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Put nativewindow.all.jar back in build path
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2012-02-24 21:06:50 +00:00 |
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codeanticode
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9ef3037fb5
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Put back RC2 library files
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2012-02-24 20:50:44 +00:00 |
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codeanticode
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c751379394
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Reverting JOGL changes to RC2 stage
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2012-02-24 20:48:32 +00:00 |
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codeanticode
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96c493f932
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adding canvas at the end of component list of frame
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2012-02-20 00:26:13 +00:00 |
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codeanticode
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ee68c43bb7
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Properly setting bounds and location of canvas, option to switch between NEWT and AWT rendering while testing
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2012-02-19 23:05:43 +00:00 |
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codeanticode
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5dc894db51
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Added animator to properly handle threads, locks, etc
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2012-02-17 23:55:50 +00:00 |
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codeanticode
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6b8406b517
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NEWT rendering
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2012-02-17 18:09:56 +00:00 |
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codeanticode
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66ca115167
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Removed platform folders, set native jar locations in export.txt file
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2012-02-15 23:19:14 +00:00 |
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codeanticode
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b3a5e73fdc
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Updated ant build file for opengl
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2012-02-15 22:02:56 +00:00 |
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codeanticode
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a62def77fd
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Updating opengl to jogl 2.0-rc5
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2012-02-15 20:44:32 +00:00 |
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benfry
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87dab6e34a
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moving to endPGL() to match beginPGL()
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2012-02-14 20:00:31 +00:00 |
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codeanticode
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7d8ecca2d6
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glFlush() before endOnscreenDraw() call
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2012-02-14 19:06:14 +00:00 |
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codeanticode
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46063bd711
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and notes for the opengl pc/mac examples
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2012-02-13 21:42:31 +00:00 |
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codeanticode
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929e9229c9
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GLU tessellator for Android, some corrections in examples
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2012-02-13 21:29:17 +00:00 |
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codeanticode
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2307724a5e
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Added shader examples
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2012-02-13 06:09:00 +00:00 |
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codeanticode
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82f53e87c2
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Handling missing attributes, fixed loading of shader loading
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2012-02-13 06:08:35 +00:00 |
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codeanticode
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a554f6f757
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Added texcoord matrix, reworked the shader setting methods a bit.
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2012-02-13 05:00:23 +00:00 |
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codeanticode
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ff0b8e7877
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added shader.setTexture() call in PShape3D.renderFill()
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2012-02-12 21:09:16 +00:00 |
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codeanticode
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be51cbc787
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Updated OpenGL examples
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2012-02-12 16:19:55 +00:00 |
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codeanticode
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8b72e8e52a
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Moved default material properties from PGraphics to PGraphicsOpenGL/Android3D
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2012-02-12 16:19:27 +00:00 |
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codeanticode
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51ec62ff1e
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Default specular light is 0.
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2012-02-12 15:58:15 +00:00 |
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codeanticode
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2bae5ffecb
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Added scale and offset uniforms to tex shader to properly handle npot and inverted textures
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2012-02-12 15:33:33 +00:00 |
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