Commit Graph

471 Commits

Author SHA1 Message Date
codeanticode
1d0eb978e8 Added setRenderer() method to inner shader classes, flushMode is not static anymore 2012-03-23 14:20:58 +00:00
codeanticode
9ca741bedd Fixed calculation of texture matrix, some tweaks in beginDraw() 2012-03-22 20:48:40 +00:00
codeanticode
e0c085413d Revised clear-buffer logic 2012-03-22 17:56:22 +00:00
codeanticode
f1338a4472 FBO-based onscreen rendering for incremental drawing on Android is working again, added some more PGL utilities. 2012-03-22 17:30:36 +00:00
benfry
7874c54f5d settings/indent tweak 2012-03-22 02:50:48 +00:00
benfry
5ae3563010 settings/indent tweak 2012-03-22 02:50:38 +00:00
codeanticode
4e428ecc61 Improved shader error log 2012-03-21 16:26:48 +00:00
codeanticode
eea9814d03 Some cleanup 2012-03-20 21:15:20 +00:00
codeanticode
9e71ae0f05 Sync P3D on Android 2012-03-20 14:35:03 +00:00
codeanticode
2cd80747d9 Added offscreen test 2012-03-19 19:53:21 +00:00
codeanticode
d044f04d63 Recreate framebuffer objects when opengl context changes 2012-03-19 19:52:47 +00:00
codeanticode
49eeb26cc6 Added check for maximum samples when calling smooth() 2012-03-19 19:28:59 +00:00
codeanticode
ceaa2f10e4 Debugged offscreen rendering 2012-03-19 18:10:52 +00:00
codeanticode
1e80d898a6 Added restart test 2012-03-19 14:26:14 +00:00
codeanticode
cd996f5fcf Removed lwjgl renderer from trunk 2012-03-19 14:07:54 +00:00
codeanticode
ccb0cbe615 Update to latest JOGL 2012-03-19 13:52:09 +00:00
codeanticode
355a49d9d1 correct size value for line/point indices 2012-03-15 02:17:15 +00:00
codeanticode
6ba65dc2e3 Using buffers instead of arrays in P3D library as well 2012-03-14 20:24:03 +00:00
codeanticode
1119292e42 Buffer handling in PShape3D, a few more fixes 2012-03-14 15:50:33 +00:00
codeanticode
108d2a2180 Another fix in tessellator 2012-03-13 22:19:01 +00:00
codeanticode
5a33ba37c4 Some more buffer fixes 2012-03-13 21:51:31 +00:00
codeanticode
272b9c489a another typo in classpath 2012-03-13 21:07:52 +00:00
codeanticode
54941f7f18 Fixed glsl copy in ant build file, removed ref to source files in classpath 2012-03-13 20:55:23 +00:00
codeanticode
83c5146040 Fixed canvas placement 2012-03-13 18:46:22 +00:00
codeanticode
3e6ba863ae More buffer handling 2012-03-13 15:33:55 +00:00
codeanticode
67a6584b99 Testing LWJGL renderer 2012-03-12 22:21:56 +00:00
codeanticode
1956c0ed4a disable vsync on windows 2012-02-24 23:33:25 +00:00
codeanticode
ac1659c93c And update opengl build file 2012-02-24 21:41:30 +00:00
codeanticode
6af8d9d58b Put nativewindow.all.jar back in build path 2012-02-24 21:06:50 +00:00
codeanticode
9ef3037fb5 Put back RC2 library files 2012-02-24 20:50:44 +00:00
codeanticode
c751379394 Reverting JOGL changes to RC2 stage 2012-02-24 20:48:32 +00:00
codeanticode
96c493f932 adding canvas at the end of component list of frame 2012-02-20 00:26:13 +00:00
codeanticode
ee68c43bb7 Properly setting bounds and location of canvas, option to switch between NEWT and AWT rendering while testing 2012-02-19 23:05:43 +00:00
codeanticode
5dc894db51 Added animator to properly handle threads, locks, etc 2012-02-17 23:55:50 +00:00
codeanticode
6b8406b517 NEWT rendering 2012-02-17 18:09:56 +00:00
codeanticode
66ca115167 Removed platform folders, set native jar locations in export.txt file 2012-02-15 23:19:14 +00:00
codeanticode
b3a5e73fdc Updated ant build file for opengl 2012-02-15 22:02:56 +00:00
codeanticode
a62def77fd Updating opengl to jogl 2.0-rc5 2012-02-15 20:44:32 +00:00
benfry
87dab6e34a moving to endPGL() to match beginPGL() 2012-02-14 20:00:31 +00:00
codeanticode
7d8ecca2d6 glFlush() before endOnscreenDraw() call 2012-02-14 19:06:14 +00:00
codeanticode
46063bd711 and notes for the opengl pc/mac examples 2012-02-13 21:42:31 +00:00
codeanticode
929e9229c9 GLU tessellator for Android, some corrections in examples 2012-02-13 21:29:17 +00:00
codeanticode
2307724a5e Added shader examples 2012-02-13 06:09:00 +00:00
codeanticode
82f53e87c2 Handling missing attributes, fixed loading of shader loading 2012-02-13 06:08:35 +00:00
codeanticode
a554f6f757 Added texcoord matrix, reworked the shader setting methods a bit. 2012-02-13 05:00:23 +00:00
codeanticode
ff0b8e7877 added shader.setTexture() call in PShape3D.renderFill() 2012-02-12 21:09:16 +00:00
codeanticode
be51cbc787 Updated OpenGL examples 2012-02-12 16:19:55 +00:00
codeanticode
8b72e8e52a Moved default material properties from PGraphics to PGraphicsOpenGL/Android3D 2012-02-12 16:19:27 +00:00
codeanticode
51ec62ff1e Default specular light is 0. 2012-02-12 15:58:15 +00:00
codeanticode
2bae5ffecb Added scale and offset uniforms to tex shader to properly handle npot and inverted textures 2012-02-12 15:33:33 +00:00