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https://github.com/game-stop/veejay.git
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Libvje / Magic Overlay Scratch now use all fx blends methods.
* use VJ_EFFECT_BLEND_COUNT
This commit is contained in:
committed by
frijol
parent
7fe498bc8e
commit
d0174bfe86
@@ -36,7 +36,7 @@ vj_effect *magicscratcher_init(int w, int h)
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 9;
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ve->limits[1][0] = VJ_EFFECT_BLEND_COUNT;
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ve->limits[0][1] = 1;
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ve->limits[1][1] = MAX_SCRATCH_FRAMES - 1;
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ve->limits[0][2] = 0;
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@@ -50,11 +50,9 @@ vj_effect *magicscratcher_init(int w, int h)
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ve->has_user = 0;
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ve->param_description = vje_build_param_list( ve->num_params, "Mode", "Scratch frames", "PingPong");
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ve->hints = vje_init_value_hint_list( ve->num_params );
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ve->hints = vje_init_value_hint_list( ve->num_params );
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vje_build_value_hint_list( ve->hints, ve->limits[1][0], 0,
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"Additive", "Multiply", "Experimental IV", "Luma Subtract", "Luma Additive",
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"Difference", "Basecolor", "Exclusive", "Difference Negate", "None" );
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vje_build_value_hint_list( ve->hints, ve->limits[1][0], 0, VJ_EFFECT_BLEND_STRINGS);
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vje_build_value_hint_list( ve->hints, ve->limits[1][2], 2,
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"Enabled", "Disabled");
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@@ -117,50 +115,7 @@ void magicscratcher_apply(VJFrame *frame, int mode, int n, int no_reverse)
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16 voor default ?, 17 (!),18,19, 20(!), 21, 24,,25,30 */
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int offset = len * m_frame;
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pix_func_Y func_y;
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switch (mode) {
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//case 0: mode = 5; break;
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case 0:
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mode = VJ_EFFECT_BLEND_ADDTEST2;
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break;
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case 1:
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mode = VJ_EFFECT_BLEND_MULSUB;
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break;
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//case 3: mode = 30; break;
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case 2:
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mode = VJ_EFFECT_BLEND_RELSUBLUM;
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break;
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case 3:
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mode = VJ_EFFECT_BLEND_ADDTEST4;
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break;
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//case 5: mode = 21; break;
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//case 6: mode = 20; break;
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//case 7: mode = 19; break;
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//case 8: mode = 18; break;
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case 4:
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mode = VJ_EFFECT_BLEND_RELADDLUM;
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break;
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//case 11: mode = 14; break;
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//case 12: mode = 12; break;
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//case 13: mode = 11; break;
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case 5:
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mode = VJ_EFFECT_BLEND_DIFFERENCE;
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break;
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case 6:
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mode = VJ_EFFECT_BLEND_BASECOLOR;
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break;
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case 7:
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mode = VJ_EFFECT_BLEND_EXCLUSIVE;
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break;
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case 8:
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mode = VJ_EFFECT_BLEND_DIFFNEGATE;
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break;
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default:
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mode = -1; // None
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}
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func_y = get_pix_func_Y((const int) mode);
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pix_func_Y func_y = get_pix_func_Y((const int) mode);
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if (m_frame == 0) {
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veejay_memcpy(mframe + (len * m_frame), Y, len);
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@@ -170,10 +125,10 @@ void magicscratcher_apply(VJFrame *frame, int mode, int n, int no_reverse)
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}
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for (x = 0; x < len; x++) {
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Y[x] = func_y( mframe[offset + x], Y[x]);
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Y[x] = func_y( mframe[offset + x], Y[x]); // TODO Unrol loop len+=4 ...Duff's_device ?
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}
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veejay_memset( Cb, 128, (frame->ssm ? len : frame->uv_len));
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veejay_memset( Cb, 128, (frame->ssm ? len : frame->uv_len)); //TODO ADD New param !
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veejay_memset( Cr, 128, (frame->ssm ? len : frame->uv_len));
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m_rerun = m_frame;
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