Files
veejay/veejay-current/veejay-server/libvje/effects/chromapalette.c
2019-09-08 15:08:29 +02:00

165 lines
4.3 KiB
C

/*
* Linux VeeJay
*
* Copyright(C)2004 Niels Elburg <nwelburg@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License , or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
*/
#include "common.h"
#include <veejaycore/vjmem.h>
#include "chromapalette.h"
vj_effect *chromapalette_init(int w, int h)
{
vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
ve->num_params = 6;
ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
//angle,r,g,b,cbc,crc
ve->limits[0][0] = 1;
ve->limits[1][0] = 4500;
ve->limits[0][1] = 0;
ve->limits[1][1] = 255;
ve->limits[0][2] = 0;
ve->limits[1][2] = 255;
ve->limits[0][3] = 0;
ve->limits[1][3] = 255;
ve->limits[0][4] = 0;
ve->limits[1][4] = 255;
ve->limits[0][5] = 0;
ve->limits[1][5] = 255;
ve->defaults[0] = 3190;//angle
ve->defaults[1] = 255; //r
ve->defaults[2] = 0; //g
ve->defaults[3] = 0; //b
ve->defaults[4] = 200; //cb default
ve->defaults[5] = 20; //cr default
ve->parallel = 1;
ve->description = "Chrominance Palette (rgb key) ";
ve->sub_format = 1;
ve->extra_frame = 0;
ve->has_help = 1;
ve->has_user = 0;
ve->rgb_conv = 1;
ve->param_description = vje_build_param_list( ve->num_params, "Angle", "Red","Green","Blue", "Chroma Blue","Chroma Red" );
return ve;
}
static inline int _chroma_key( uint8_t fg_cb, uint8_t fg_cr, uint8_t cb, uint8_t cr, int angle)
{
// see rgbkey.c
short xx = ((fg_cb * cb) + (fg_cr * cr)) >> 7;
short yy = ((fg_cr * cb) - (fg_cb * cr)) >> 7;
int val = (xx * angle) >> 4;
if( abs(yy) < val )
return 1;
return 0;
}
void chromapalette_apply(void *ptr, VJFrame *frame, int *args) {
int angle = args[0];
int r = args[1];
int g = args[2];
int b = args[3];
int color_cb = args[4];
int color_cr = args[5];
unsigned int i;
const int len = frame->len;
uint8_t *Y = frame->data[0];
uint8_t *Cb = frame->data[1];
uint8_t *Cr = frame->data[2];
uint8_t U;
uint8_t V;
int y=0,u=128,v=128;
const float cb_mul = 0.492;
const float cr_mul = 0.877;
_rgb2yuv( r,g,b,y,u,v );
const float aa = (const float) u;
const float bb = (const float) v;
float tmp = sqrt(((aa * aa) + (bb * bb)));
const int colorKeycb = 127 * (aa / tmp);
const int colorKeycr = 127 * (bb / tmp);
//float angle_f = ((float)angle*0.01f);
const int accept_angle = (int)( 15.0f * tanf(M_PI * angle / 180.0f));
/*
chrominance is defined as the difference between a color and a reference value luminance
U = blue - Y
V = red - Y
this effect does (on key selection)
U = color_cb - Y
V = color_cr - Y
4:2:0 is supersampled to 4:4:4 so there is a chroma value for every Y
*/
if(color_cb != 0 && color_cr != 0) //both cb and cr
{
for( i = 0 ; i < len ; i ++ )
{
if( _chroma_key( Cb[i] , Cr[i], colorKeycb,colorKeycr, accept_angle))
{
U = 128+(int)( (float) (color_cb - Y[i]) * cb_mul );
Cb[i] = CLAMP_UV( U );
V = 128+(int)( (float) (color_cr - Y[i]) * cr_mul );
Cr[i] = CLAMP_UV( V );
}
}
}
if(color_cr == 0 ) //only cr
{
for( i = 0 ; i < len ; i ++ )
{
if( _chroma_key( Cb[i], Cr[i], colorKeycb, colorKeycr, accept_angle))
{
V = 128+(int)( (float) (color_cr - Y[i]) * cr_mul );
Cr[i] = CLAMP_UV( V );
}
}
}
if(color_cb == 0 ) // only cb
{
for( i = 0 ; i < len ; i ++ )
{
if( _chroma_key( Cb[i] , Cr[i], colorKeycb,colorKeycr, accept_angle))
{
U = 128 + (int)( (float) (color_cb - Y[i]) * cb_mul );
Cb[i] = CLAMP_UV(U);
}
}
}
}