mirror of
https://github.com/game-stop/veejay.git
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210 lines
5.1 KiB
C
210 lines
5.1 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2002 Niels Elburg <nwelburg@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include "common.h"
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#include <libavutil/avutil.h>
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#include <veejaycore/vjmem.h>
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#include <veejaycore/vj-msg.h>
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#include "softblur.h"
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#include "diff.h"
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typedef struct {
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uint8_t *static_bg;
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uint32_t *dt_map;
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uint8_t *data;
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uint8_t *current;
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} diff_t;
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vj_effect *diff_init(int width, int height)
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{
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//int i,j;
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 4;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 255;
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ve->limits[0][1] = 0; /* reverse */
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ve->limits[1][1] = 1;
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ve->limits[0][2] = 0; /* show mask */
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ve->limits[1][2] = 2;
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ve->limits[0][3] = 1; /* thinning */
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ve->limits[1][3] = 100;
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ve->defaults[0] = 30;
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ve->defaults[1] = 0;
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ve->defaults[2] = 2;
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ve->defaults[3] = 5;
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ve->description = "Map B to A (substract background mask)";
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ve->extra_frame = 1;
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ve->sub_format = 1;
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ve->has_user = 1;
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ve->static_bg = 1;
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ve->param_description = vje_build_param_list( ve->num_params, "Threshold", "Mode", "Show mask/image", "Thinning" );
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ve->hints = vje_init_value_hint_list( ve->num_params );
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vje_build_value_hint_list( ve->hints, ve->limits[1][2],2, "Show Difference", "Show Distance Map", "Normal" );
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return ve;
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}
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void *diff_malloc(int width, int height)
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{
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diff_t *d = (diff_t*) vj_calloc(sizeof(diff_t));
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if(!d) {
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return NULL;
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}
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d->data = (uint8_t*) vj_calloc( RUP8(sizeof(uint8_t) * width * height + width) );
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if(!d->data) {
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diff_free(d);
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return NULL;
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}
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d->static_bg = (uint8_t*) vj_calloc( sizeof(uint8_t) * RUP8( width * height ) + RUP8(width * 2));
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if(!d->static_bg) {
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diff_free(d);
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return NULL;
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}
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d->dt_map = (uint32_t*) vj_calloc( sizeof(uint32_t) * RUP8(width * height) + RUP8(width * 2));
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if(!d->dt_map) {
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diff_free(d);
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return NULL;
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}
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return (void*) d;
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}
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void diff_free(void *ptr)
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{
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diff_t *d = (diff_t*) ptr;
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if(d->data) {
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free(d->data);
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}
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if(d->static_bg) {
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free(d->static_bg);
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}
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if(d->dt_map) {
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free(d->dt_map);
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}
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free(d);
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}
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int diff_prepare(void *ptr, VJFrame *frame )
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{
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diff_t *d = (diff_t*) ptr;
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veejay_memcpy( d->static_bg, frame->data[0], frame->len );
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VJFrame tmp;
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veejay_memset( &tmp, 0, sizeof(VJFrame));
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tmp.data[0] = d->static_bg;
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tmp.len = frame->len;
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tmp.width = frame->width;
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tmp.height = frame->height;
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softblur_apply_internal( &tmp, 0);
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veejay_msg(2 , "Map B to A: Snapped background frame");
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return 1;
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}
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void diff_apply(void *ptr, VJFrame *frame, VJFrame *frame2, int *args ) {
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int threshold = args[0];
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int reverse = args[1];
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int mode = args[2];
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int feather = args[3];
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unsigned int i;
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const int len = frame->len;
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const unsigned int width = frame->width;
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const unsigned int height = frame->height;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb = frame->data[1];
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uint8_t *Cr = frame->data[2];
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uint8_t *Y2 = frame2->data[0];
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uint8_t *Cb2 = frame2->data[1];
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uint8_t *Cr2 = frame2->data[2];
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diff_t *d = (diff_t*) ptr;
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uint32_t *dt_map = d->dt_map;
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uint8_t *static_bg = d->static_bg;
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//@ clear distance transform map
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vj_frame_clear1( (uint8_t*) dt_map, 0 , len * sizeof(uint32_t) );
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binarify( d->data, static_bg, frame->data[0], threshold, reverse,len );
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//@ calculate distance map
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veejay_distance_transform8( d->data, width, height, dt_map );
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if(mode==1)
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{
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//@ show difference image in grayscale
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vj_frame_copy1( d->data, Y, len );
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vj_frame_clear1( Cb, 128, len );
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vj_frame_clear1( Cr, 128, len );
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return;
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}
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else if (mode == 2 )
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{
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//@ show dt map as grayscale image, intensity starts at 128
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for( i = 0; i < len ; i ++ )
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{
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if( dt_map[i] == feather )
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Y[i] = 0xff; //@ border white
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else if( dt_map[i] > feather ) {
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Y[i] = 128 + (dt_map[i] % 128); //grayscale value
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} else if ( dt_map[i] == 1 ) {
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Y[i] = 0xff;
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} else {
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Y[i] = 0;
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}
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Cb[i] = 128;
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Cr[i] = 128;
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}
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return;
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}
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//@ process dt map
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for( i = 0; i < len ;i ++ )
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{
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if( dt_map[ i ] >= feather )
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{
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Y[i] = Y2[i];
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Cb[i] = Cb2[i];
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Cr[i] = Cr2[i];
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}
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else
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{
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Y[i] = pixel_Y_lo_;
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Cb[i] = 128;
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Cr[i] = 128;
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}
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}
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}
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