mirror of
https://github.com/game-stop/veejay.git
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222 lines
5.4 KiB
C
222 lines
5.4 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2004 Niels Elburg <nwelburg@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include "common.h"
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#include <veejaycore/vjmem.h>
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#include "noiseadd.h"
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typedef struct {
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uint8_t *Yb_frame;
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} noiseadd_t;
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vj_effect *noiseadd_init(int width , int height)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 2;
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params);
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params);
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params);
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ve->defaults[0] = 0; /* type */
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ve->defaults[1] = 1000;
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 2;
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ve->limits[0][1] = 1;
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ve->limits[1][1] = 5000;
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ve->description = "Amplify low noise";
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ve->extra_frame = 0;
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ve->sub_format = -1;
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ve->has_user = 0;
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ve->param_description = vje_build_param_list( ve->num_params, "Mode", "Amplification");
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ve->hints = vje_init_value_hint_list( ve->num_params );
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vje_build_value_hint_list( ve->hints, ve->limits[1][0], 0,
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"1x3 Mask", "3x3 Mask" ,"3x3 Inverted Mask" );
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return ve;
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}
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void *noiseadd_malloc(int width, int height)
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{
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noiseadd_t *n = (noiseadd_t*) vj_calloc(sizeof(noiseadd_t));
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if(!n) {
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return NULL;
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}
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n->Yb_frame = (uint8_t *) vj_calloc( sizeof(uint8_t) * RUP8(width * height));
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if(!n->Yb_frame) {
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free(n);
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return NULL;
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}
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return (void*) n;
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}
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void noiseadd_free(void *ptr) {
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noiseadd_t *n = (noiseadd_t*) ptr;
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free(n->Yb_frame);
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free(n);
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}
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static void noiseblur1x3_maskapply(uint8_t *Yb_frame, VJFrame* frame, int coeef ) {
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int r, c;
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double k = (coeef/100.0);
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uint8_t d;
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const unsigned int width = frame->width;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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for (r = 0; r < len; r += width) {
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for (c = 1; c < width-1; c++) {
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Yb_frame[c + r] = (Y[r + c - 1] +
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Y[r + c] +
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Y[r + c + 1]
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) / 3;
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}
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}
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for(c=0; c < len; c++) {
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/* get higher signal frequencies and*/
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/* multiply result with coeffcient to get d*/
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d = (Yb_frame[c] - Y[c]) * k;
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Y[c] = d;
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}
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}
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static void noiseblur3x3_maskapply(uint8_t *Yb_frame, VJFrame* frame, int coeef ) {
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int r, c;
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const double k = (coeef/1000.0);
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uint8_t d;
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const unsigned int width = frame->width;
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const int len = (frame->len)-width;
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uint8_t *Y = frame->data[0];
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for (r = width; r < len; r += width) {
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for (c = 1; c < width-1; c++) {
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Yb_frame[c + r] = (Y[r - width + c - 1] +
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Y[r - width + c] +
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Y[r - width + c + 1] +
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Y[r + width + c - 1] +
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Y[r + width + c] +
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Y[r + width + c + 1] +
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Y[r + c] +
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Y[r + c + 1] +
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Y[r + c - 1]
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) / 9;
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}
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}
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for(c=width; c < len; c++) {
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/* get higher signal frequencies and*/
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/* multiply result with coeffcient to get d*/
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d = (Yb_frame[c] - Y[c]) * k;
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Y[c] = d;
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}
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}
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static void noiseneg3x3_maskapply(uint8_t *Yb_frame, VJFrame *frame, int coeef ) {
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int r, c;
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const double k = (coeef/1000.0);
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uint8_t d;
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const unsigned int width = frame->width;
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const int len = (frame->len)-width;
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uint8_t *Y = frame->data[0];
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for (r = width; r < len; r += width) {
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for (c = 1; c < width-1; c++) {
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Yb_frame[c + r] = 255 - ((Y[r - width + c - 1] +
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Y[r - width + c] +
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Y[r - width + c + 1] +
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Y[r + width + c - 1] +
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Y[r + width + c] +
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Y[r + width + c + 1] +
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Y[r + c] +
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Y[r + c + 1] +
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Y[r + c - 1]
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)) / 9;
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}
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}
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for(c=width; c < len; c++) {
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/* get higher signal frequencies and*/
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/* multiply result with coeffcient to get d*/
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d = (Y[c] - Yb_frame[c]) * k;
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Y[c] = d;
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}
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}
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/*
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static void noiseadd3x3_maskapply(VJFrame *frame, int coeef ) {
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int r, c;
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const double k = (coeef/1000.0);
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uint8_t d;
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const int width = frame->width;
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const int len = (frame->len)-width;
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uint8_t *Y = frame->data[0];
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for (r = width; r < len; r += width) {
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for (c = 1; c < width-1; c++) {
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Yb_frame[c + r] = (Y[r - width + c - 1] +
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Y[r - width + c] +
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Y[r - width + c + 1] +
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Y[r + width + c - 1] +
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Y[r + width + c] +
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Y[r + width + c + 1] +
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Y[r + c] +
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Y[r + c + 1] +
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Y[r + c - 1]
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) / 9;
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}
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}
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for(c=width; c < len; c++) {
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// get higher signal frequencies and
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// multiply result with coeffcient to get d
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d = (Y[c] - Yb_frame[c]) * k;
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Y[c] = d;
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}
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}
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*/
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void noiseadd_apply( void *ptr, VJFrame *frame, int *args ) {
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int type = args[0];
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int coeef = args[1];
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noiseadd_t *n = (noiseadd_t*) ptr;
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switch(type) {
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case 0:
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noiseblur1x3_maskapply(n->Yb_frame, frame, coeef); break;
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case 1:
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noiseblur3x3_maskapply(n->Yb_frame, frame, coeef); break;
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case 2:
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noiseneg3x3_maskapply(n->Yb_frame, frame, coeef); break;
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}
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}
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