mirror of
https://github.com/game-stop/veejay.git
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165 lines
3.5 KiB
C
165 lines
3.5 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2018 Niels Elburg <nwelburg@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include "common.h"
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#include <veejaycore/vjmem.h>
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#include "posterize2.h"
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vj_effect *posterize2_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 4;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->defaults[0] = 4;
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ve->defaults[1] = 16;
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ve->defaults[2] = 235;
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ve->defaults[3] = 0;
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ve->limits[0][0] = 1;
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ve->limits[1][0] = 256;
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ve->limits[0][1] = 0;
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ve->limits[1][1] = 256;
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ve->limits[0][2] = 0;
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ve->limits[1][2] = 256;
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ve->limits[0][3] = 0;
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ve->limits[1][3] = 5;
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ve->parallel = 1;
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ve->description = "Posterize II (Threshold Range)";
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ve->sub_format = 1;
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ve->extra_frame = 0;
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ve->has_user = 0;
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ve->param_description = vje_build_param_list(ve->num_params, "Factor", "Min Threshold", "Max Threshold", "Mode");
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return ve;
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}
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void posterize2_apply(void *ptr, VJFrame *frame, int *args )
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{
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int vfactor = args[0];
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int t1 = args[1];
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int t2 = args[2];
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int mode = args[3];
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const int len = frame->len;
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const unsigned int factor = (256 / vfactor);
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int i;
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uint8_t v;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb= frame->data[1];
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uint8_t *Cr= frame->data[2];
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uint8_t *A = frame->data[3];
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switch(mode) {
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case 0:
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for( i = 0; i < len; i ++ ) {
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v = Y[i];
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v = v - ( v % factor );
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if( v >= t1 && v <= t2 ) {
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Y[i] = v;
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}
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else {
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Y[i] = pixel_Y_lo_;
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Cb[i] = 128;
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Cr[i] = 128;
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}
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}
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break;
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case 1:
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for( i = 0; i < len; i ++ ) {
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v = Y[i];
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v = v - (v % factor);
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if( v >= t1 && v <= t2 ) {
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Y[i] = v;
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Cb[i] = 128;
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Cr[i] = 128;
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}
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}
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break;
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case 2:
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for( i = 0; i < len; i ++) {
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v = Y[i];
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v = v - (v % factor);
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if( v >= t1 && v <= t2 ) {
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Y[i] = v;
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}
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else if( v < t1) {
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Y[i] = pixel_Y_lo_;
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Cb[i] = 128;
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Cr[i] = 128;
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}
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else if( v > t2) {
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Y[i] = pixel_Y_hi_;
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Cb[i] = 128;
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Cr[i] = 128;
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}
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}
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break;
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case 3:
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for( i = 0; i < len; i ++ ) {
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v = Y[i];
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v = v - ( v % factor );
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if( v >= t1 && v <= t2 ) {
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A[i] = v;
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}
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else {
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A[i] = pixel_Y_lo_;
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}
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}
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break;
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case 4:
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for( i = 0; i < len; i ++ ) {
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v = Y[i];
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v = v - (v % factor);
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if( v >= t1 && v <= t2 ) {
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A[i] = v;
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}
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}
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break;
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case 5:
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for( i = 0; i < len; i ++) {
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v = Y[i];
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v = v - (v % factor);
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if( v >= t1 && v <= t2 ) {
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A[i] = v;
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}
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else if( v < t1) {
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A[i] = pixel_Y_lo_;
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}
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else if( v > t2) {
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A[i] = pixel_Y_hi_;
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}
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}
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default:
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break;
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}
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}
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