mirror of
https://github.com/game-stop/veejay.git
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158 lines
4.3 KiB
C
158 lines
4.3 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2004 Niels Elburg <elburg@hio.hen.nl>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include "complexsaturate.h"
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#include <stdlib.h>
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#include <sys/types.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include "common.h"
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vj_effect *complexsaturation_init(int w, int h)
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{
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vj_effect *ve;
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ve = (vj_effect *) vj_malloc(sizeof(vj_effect));
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ve->num_params = 6;
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ve->defaults = (int *) vj_malloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_malloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_malloc(sizeof(int) * ve->num_params); /* max */
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ve->defaults[0] = 80; /* angle */
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ve->defaults[1] = 0; /* r */
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ve->defaults[2] = 0; /* g */
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ve->defaults[3] = 255; /* b */
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ve->defaults[4] = 20; /* v_adjust */
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ve->defaults[5] = 1500; /* degrees */
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ve->limits[0][0] = 5;
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ve->limits[1][0] = 900;
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ve->limits[0][1] = 0;
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ve->limits[1][1] = 255;
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ve->limits[0][2] = 0;
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ve->limits[1][2] = 255;
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ve->limits[0][3] = 0;
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ve->limits[1][3] = 255;
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ve->limits[0][4] = -255;
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ve->limits[1][4] = 255;
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ve->limits[0][5] = 0;
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ve->limits[1][5] = 36000;
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ve->has_user = 0;
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ve->description = "Complex Saturation";
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ve->extra_frame = 0;
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ve->sub_format = 1;
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return ve;
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}
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void complexsaturation_apply(VJFrame *frame, int width,
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int height, int i_angle, int r, int g,
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int b, int adjust_v, int adjust_degrees)
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{
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uint8_t *fg_y, *fg_cb, *fg_cr;
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uint8_t *bg_y, *bg_cb, *bg_cr;
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int accept_angle_tg, accept_angle_ctg, one_over_kc;
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int kfgy_scale, kg;
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int cb, cr;
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float kg1, tmp, aa = 128, bb = 128, _y = 0;
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float angle = (float) i_angle / 10.0;
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unsigned int pos;
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uint8_t val;
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double dsaturation, dcolor;
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double degrees = ( adjust_degrees / 100.0);
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double dsat = adjust_v / 100.0;
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb = frame->data[1];
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uint8_t *Cr = frame->data[2];
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_y = ((Y_Redco * r) + (Y_Greenco * g) + (Y_Blueco * b) + 16);
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aa = ((U_Redco * r) - (U_Greenco * g) - (U_Blueco * b) + 128);
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bb = (-(V_Redco * r) - (V_Greenco * g) + (V_Blueco * b) + 128);
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tmp = sqrt(((aa * aa) + (bb * bb)));
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cb = 127 * (aa / tmp);
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cr = 127 * (bb / tmp);
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kg1 = tmp;
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/* obtain coordinate system for cb / cr */
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accept_angle_tg = 0xf * tan(M_PI * angle / 180.0);
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accept_angle_ctg = 0xf / tan(M_PI * angle / 180.0);
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tmp = 1 / kg1;
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one_over_kc = 0xff * 2 * tmp - 0xff;
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kfgy_scale = 0xf * (float) (_y) / kg1;
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kg = kg1;
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/* intialize pointers */
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fg_y = Y;
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fg_cb = Cb;
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fg_cr = Cr;
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bg_y = Y;
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bg_cb = Cb;
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bg_cr = Cr;
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for (pos = len; pos != 0; pos--) {
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short xx, yy;
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xx = (((fg_cb[pos>>2]) * cb) + ((fg_cr[pos>>2]) * cr)) >> 7;
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if (xx < -128) {
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xx = -128;
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}
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if (xx > 127) {
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xx = 127;
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}
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yy = (((fg_cr[pos>>2]) * cb) - ((fg_cb[pos>>2]) * cr)) >> 7;
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if (yy < -128) {
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yy = -128;
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}
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if (yy > 127) {
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yy = 127;
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}
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val = (xx * accept_angle_tg) >> 4;
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if (val > 127)
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val = 127;
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if (abs(yy) > val) { /* pixel is within selected color range, saturate */
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int _cb = Cb[pos] - 128;
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int _cr = Cr[pos] - 128;
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if( _cb != 0 && _cr != 0) {
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double co=0.0,si=0.0;
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//fast_sqrt( dsaturation, (double) (_cb * cr + _cr * _cr) );
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dsaturation = ccolor_sqrt( (double) _cb, (double) _cr);
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dcolor = ccolor_sine( _cb, dsaturation);
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if( _cr < 0) {
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dcolor = M_PI - dcolor;
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}
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dcolor += (degrees * M_PI) / 180.0;
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dsaturation *= dsat;
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sin_cos( co, si , dcolor );
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Cb[pos] = si * dsaturation + 128;
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Cr[pos] = co * dsaturation + 128;
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}
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}
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}
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}
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void complexsaturate_free(){}
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