mirror of
https://github.com/game-stop/veejay.git
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218 lines
4.6 KiB
C
218 lines
4.6 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2004 Niels Elburg <elburg@hio.hen.nl>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include <config.h>
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#include <stdint.h>
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#include <stdio.h>
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#include "fisheye.h"
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#include <stdlib.h>
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#include "common.h"
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#include <math.h>
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#define RUP8(num)(((num)+8)&~8)
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vj_effect *fisheye_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 2;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->limits[0][0] = -1000;
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ve->limits[1][0] = 1000;
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ve->limits[0][1] = 0;
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ve->limits[1][1] = 1;
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ve->defaults[0] = 1;
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ve->defaults[1] = 0;
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ve->description = "Fish Eye";
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ve->sub_format = 1;
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ve->extra_frame = 0;
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ve->has_user = 0;
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ve->param_description = vje_build_param_list( ve->num_params, "Curve", "Mask to Alpha" );
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return ve;
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}
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static int _v = 0;
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static double *polar_map = NULL;
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static double *fish_angle = NULL;
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static int *cached_coords = NULL;
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static uint8_t *buf[3] = { NULL,NULL,NULL };
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int fisheye_malloc(int w, int h)
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{
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int x,y;
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int h2=h/2;
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int w2=w/2;
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int p =0;
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buf[0] = (uint8_t*) vj_malloc(sizeof(uint8_t) * RUP8(w * h * 3 ) );
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if(!buf[0]) return 0;
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buf[1] = buf[0] + (w*h);
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buf[2] = buf[1] + (w*h);
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polar_map = (double*) vj_calloc(sizeof(double) * RUP8(w* h) );
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if(!polar_map) return 0;
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fish_angle = (double*) vj_calloc(sizeof(double) * RUP8(w* h) );
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if(!fish_angle) return 0;
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cached_coords = (int*) vj_calloc(sizeof(int) * RUP8( w * h));
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if(!cached_coords) return 0;
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for(y=(-1 *h2); y < (h-h2); y++)
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{
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for(x= (-1 * w2); x < (w-w2); x++)
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{
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double res;
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fast_sqrt( res,(double) (y*y+x*x));
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p = (h2+y)*w+(w2+x);
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polar_map[p] = res;
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//polar_map[p] = sqrt( y*y + x*x );
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fish_angle[p] = atan2( (float) y, x);
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}
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}
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_v = 0;
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return 1;
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}
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void fisheye_free()
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{
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if(buf[0])
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free(buf[0]);
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buf[0] = NULL;
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buf[1] = NULL;
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buf[2] = NULL;
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if(polar_map) free(polar_map);
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if(fish_angle) free(fish_angle);
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if(cached_coords) free(cached_coords);
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}
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static double __fisheye(double r,double v, double e)
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{
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return (exp( r / v )-1) / e;
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}
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static double __fisheye_i(double r, double v, double e)
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{
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return v * log(1 + e * r);
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}
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void fisheye_apply(VJFrame *frame, int w, int h, int v, int alpha )
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{
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int i;
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double (*pf)(double a, double b, double c);
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const int len = frame->len;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb = frame->data[1];
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uint8_t *Cr = frame->data[2];
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if( v==0) v =1;
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if( v < 0 ) {
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pf = &__fisheye_i;
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v = v * -1;
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}
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else {
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pf = &__fisheye;
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}
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if( v != _v )
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{
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const double curve = 0.001 * v;
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const unsigned int R = h/2;
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const double coeef = R / log(curve * R + 1);
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/* pre calculate */
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unsigned int i;
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int px,py;
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double r,a,co,si;
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const int w2 = w/2;
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const int h2 = h/2;
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for(i=0; i < len; i++)
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{
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r = polar_map[i];
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a = fish_angle[i];
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if(r <= R)
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{
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r = pf( r, coeef, curve );
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sin_cos( si,co, a);
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px =(int) ( r * co);
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py =(int) ( r * si);
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px += w2;
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py += h2;
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if(px < 0) px =0;
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if(px > w) px = w;
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if(py < 0) py = 0;
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if(py >= (h-1)) py = h-1;
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cached_coords[i] = (py * w)+px;
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}
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else
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{
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cached_coords[i] = -1;
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}
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}
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_v = v;
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}
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veejay_memcpy(buf[0], Y,(w*h));
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veejay_memcpy(buf[1], Cb,(w*h));
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veejay_memcpy(buf[2], Cr,(w*h));
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if( alpha == 0 ) {
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for(i=0; i < len; i++)
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{
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if(cached_coords[i] == -1)
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{
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Y[i] = pixel_Y_lo_;
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Cb[i] = 128;
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Cr[i] = 128;
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}
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else
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{
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Y[i] = buf[0][ cached_coords[i] ];
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Cb[i] = buf[1][ cached_coords[i] ];
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Cr[i] = buf[2][ cached_coords[i] ];
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}
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}
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}
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else
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{
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uint8_t *A = frame->data[3];
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for(i=0; i < len; i++)
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{
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if(cached_coords[i] == -1)
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{
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A[i] = 0;
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}
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else
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{
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A[i] = buf[0][ cached_coords[i] ];
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}
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}
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}
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}
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