Files
veejay/veejay-current/veejay-server/libvje/effects/dissolve.c

83 lines
2.4 KiB
C

/*
* Linux VeeJay
*
* Copyright(C)2002 Niels Elburg <nwelburg@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License , or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
*/
#include <config.h>
#include <stdint.h>
#include <stdio.h>
#include <libvjmem/vjmem.h>
#include "dissolve.h"
#include <stdlib.h>
vj_effect *dissolve_init(int w, int h)
{
vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
ve->num_params = 1;
ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
ve->limits[0][0] = 0;
ve->limits[1][0] = 255;
ve->defaults[0] = 150;
ve->parallel = 1;
ve->description = "Dissolve Overlay";
ve->sub_format = 1;
ve->extra_frame = 1;
ve->has_user = 0;
ve->param_description = vje_build_param_list( ve->num_params, "Opacity" );
return ve;
}
void dissolve_apply(VJFrame *frame, VJFrame *frame2, int width,
int height, int opacity)
{
unsigned int i;
unsigned int len = frame->len;
const int op1 = (opacity > 255) ? 255 : opacity;
const int op0 = 255 - op1;
uint8_t *Y = frame->data[0];
uint8_t *Cb = frame->data[1];
uint8_t *Cr = frame->data[2];
uint8_t *Y2 = frame2->data[0];
uint8_t *Cb2 = frame2->data[1];
uint8_t *Cr2 = frame2->data[2];
for (i = 0; i < len; i++)
{
// set pixel as completely transparent or completely solid
if(Y[i] > opacity) // completely transparent
{
Y[i] = (op0 * Y[i] + op1 * Y2[i]) >> 8;
Cb[i] = (op0 * Cb[i] + op1 * Cb2[i]) >> 8;
Cr[i] = (op0 * Cr[i] + op1 * Cr2[i]) >> 8;
}
else // pixel is solid
{
Y[i] = Y2[i];
Cb[i] = Cb2[i];
Cr[i] = Cr2[i];
}
}
}