Files
veejay/veejay-current/veejay-server/libvje/effects/randnoise.c

90 lines
2.3 KiB
C

/*
* Linux VeeJay
*
* Copyright(C)2015 Niels Elburg <nwelburg@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License , or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
*/
/*
* Add pseudo random noise to image
*/
#include <config.h>
#include <stdint.h>
#include <stdio.h>
#include <libvjmem/vjmem.h>
#include "common.h"
#include "randnoise.h"
vj_effect *randnoise_init(int w, int h)
{
vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
ve->num_params = 2;
ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
ve->limits[0][0] = -255;
ve->limits[1][0] = 255;
ve->limits[0][1] = -255;
ve->limits[1][1] = 255;
ve->defaults[0] = -16;
ve->defaults[1] = 16;
ve->description = "Randnoise";
ve->sub_format = -1;
ve->extra_frame = 0;
ve->parallel = 1;
ve->has_user = 0;
ve->param_description = vje_build_param_list( ve->num_params, "Min", "Max" );
return ve;
}
static __thread unsigned long x = 123456789, y = 362436069, z = 521288629;
void randnoise_apply( VJFrame *frame, int min, int max)
{
int i;
const unsigned int len = frame->len;
uint8_t *Y = frame->data[0];
unsigned long t;
for( i = 0; i < len; i ++ )
{
//xor shift
x ^= x << 16;
x ^= x >> 5;
x ^= x << 1;
t = x;
x = y;
y = z;
z = t ^ x ^ y;
//z is the new pseudo random number
int rv = (z % max) + min;
int y0 = Y[i] + rv;
if( y0 > pixel_Y_hi_ )
y0 = pixel_Y_hi_;
else if( y0 < pixel_Y_lo_ )
y0 = pixel_Y_lo_;
Y[i] = y0;
}
}