mirror of
https://github.com/game-stop/veejay.git
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186 lines
5.3 KiB
C
186 lines
5.3 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2023 Niels Elburg <nwelburg@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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/*
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* Edge flow, inspired by Salsaman's Edgeflow Frei0r plugin (salsaman@gmail.com)
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*
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*/
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#include "common.h"
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#include <veejaycore/vjmem.h>
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#include "edgeglow.h"
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vj_effect *edgeglow_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 5;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 255;
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ve->defaults[0] = 15;
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ve->limits[0][1] = 0;
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ve->limits[1][1] = 255;
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ve->defaults[1] = 255;
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ve->limits[0][2] = 0;
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ve->limits[1][2] = 255;
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ve->defaults[2] = 255;
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ve->limits[0][3] = 0;
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ve->limits[1][3] = 255;
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ve->defaults[3] = 0;
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ve->limits[0][4] = 1;
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ve->limits[1][4] = 100;
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ve->defaults[4] = 20;
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ve->description = "Edge Glow";
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ve->sub_format = 1;
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ve->rgb_conv = 1;
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ve->extra_frame = 0;
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ve->parallel = 0;
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ve->has_user = 0;
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ve->param_description = vje_build_param_list( ve->num_params, "Threshold", "Red", "Green" , "Blue", "Scaling Factor" );
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return ve;
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}
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typedef struct
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{
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uint8_t *buf;
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uint8_t *blurmask;
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} edgeglow_t;
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void *edgeglow_malloc(int w, int h) {
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edgeglow_t *s = (edgeglow_t*) vj_malloc(sizeof(edgeglow_t));
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if(!s) return NULL;
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s->buf = (uint8_t*) vj_malloc(sizeof(uint8_t) * w * h * 2 );
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if(!s->buf) {
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free(s);
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return NULL;
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}
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s->blurmask = s->buf + (w*h);
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return (void*) s;
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}
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void edgeglow_free(void *ptr) {
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edgeglow_t *s = (edgeglow_t*) ptr;
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free(s->buf);
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free(s);
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}
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void edgeglow_apply( void *ptr, VJFrame *frame, int *args ) {
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edgeglow_t *s = (edgeglow_t*) ptr;
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const int t = args[0];
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const int threshold = (args[0] * args[0]);
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const int red = args[1];
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const int green = args[2];
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const int blue = args[3];
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const float scalingFactor = (args[4] * 0.1f);
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const int len = frame->len;
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const int width = frame->width;
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const int height = frame->height;
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uint8_t *restrict Y = frame->data[0];
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uint8_t *restrict Cb = frame->data[1];
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uint8_t *restrict Cr = frame->data[2];
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uint8_t *restrict B = s->buf;
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uint8_t *restrict C = s->blurmask;
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int nY=0,nU=128,nV=128;
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_rgb2yuv( red,green,blue, nY, nU, nV );
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int L2 = (nY * 100) >> 8;
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int a2 = (((nU - 128) * 127) >> 8);
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int b2 = (((nV - 128) * 127) >> 8);
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for( int y = 0; y < 1; y ++ ) {
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for( int x = 0; x < width; x ++ )
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B[y*width+x] = 0;
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}
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for( int y = (height-1); y < height; y ++ ) {
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for( int x = 0; x < width; x ++ ) {
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B[y*width+x] = 0;
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}
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}
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// edge detect
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for (int y = 1; y < height - 1; ++y) {
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B[ y * width ] = 0;
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#pragma omp simd
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for (int x = 1; x < width - 1; ++x) {
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const int index = y * width + x;
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const int gx = Y[index - width - 1] - Y[index - width + 1] + 2 * (Y[index - 1] - Y[index + 1]) + Y[index + width - 1] - Y[index + width + 1];
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const int gy = Y[index - width - 1] + 2 * Y[index - width] + Y[index - width + 1] - Y[index + width - 1] - 2 * Y[index + width] - Y[index + width + 1];
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const int abs_gx = (gx ^ (gx >> 31)) - (gx >> 31);
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const int abs_gy = (gy ^ (gy >> 31)) - (gy >> 31);
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const int gradientMagnitude = abs_gx + abs_gy;
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const int normMagnitude = (int) (((float) gradientMagnitude / 1020) * 255.0);
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B[index] = (normMagnitude > t) ? gradientMagnitude : 0;
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}
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B[ y * width + width ] = 0;
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}
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// blur edge mask
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for (int y = 1; y < height - 1; ++y) {
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#pragma omp simd
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for (int x = 1; x < width - 1; ++x) {
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const int index = y * width + x;
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const int blurredValue = (B[index - width - 1] + B[index - width] + B[index - width + 1] +
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B[index - 1] + B[index] + B[index + 1] +
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B[index + width - 1] + B[index + width] + B[index + width + 1]) / 9;
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C[index] = blurredValue;
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}
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}
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for( int i = 0; i < len; i ++ ) {
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const int edgeIntensity = (int) ((float) C[i] * scalingFactor );
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if( edgeIntensity > 0 ) {
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int L1 = (Y[i] * 100) >> 8;
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int a1 = (((Cb[i] - 128) * 127) >> 8);
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int b1 = (((Cr[i] - 128) * 127) >> 8);
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L1 = L1 + ((L2 - L1) * edgeIntensity) / 255;
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a1 = a1 + ((a2 - a1) * edgeIntensity) / 255;
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b1 = b1 + ((b2 - b1) * edgeIntensity) / 255;
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Y[i] = CLAMP_Y( (L1 * 255) / 100 );
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Cb[i] = CLAMP_UV( a1 + 128 );
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Cr[i] = CLAMP_UV( b1 + 128 );
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}
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}
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}
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