mirror of
https://github.com/game-stop/veejay.git
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212 lines
5.6 KiB
C
212 lines
5.6 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2023 Niels Elburg <nwelburg@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include "common.h"
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#include <veejaycore/vjmem.h>
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#include "glitch.h"
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vj_effect *glitch_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 8;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->limits[0][0] = 1;
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ve->limits[1][0] = 360;
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ve->defaults[0] = 20;
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ve->limits[0][1] = 1;
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ve->limits[1][1] = 10;
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ve->defaults[1] = 2;
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ve->limits[0][2] = 1;
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ve->limits[1][2] = 100;
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ve->defaults[2] = 2;
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ve->limits[0][3] = 1;
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ve->limits[1][3] = 200;
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ve->defaults[3] = 100;
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ve->limits[0][4] = 1;
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ve->limits[1][4] = 500;
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ve->defaults[4] = 20;
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ve->limits[0][5] = -100;
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ve->limits[1][5] = 100;
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ve->defaults[5] = 2;
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ve->limits[0][6] = -100;
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ve->limits[1][6] = 100;
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ve->defaults[6] = 2;
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ve->limits[0][7] = 0;
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ve->limits[1][7] = 500;
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ve->defaults[7] = 5;
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ve->description = "Glitch";
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ve->sub_format = 1;
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ve->extra_frame = 0;
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ve->parallel = 0;
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ve->has_user = 0;
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ve->param_description = vje_build_param_list( ve->num_params, "Amplitude", "Noise Strength", "Noise Quantity", "Noise Scale", "Interval", "Distortion X", "Distortion Y",
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"Duration" );
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return ve;
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}
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typedef struct
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{
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uint8_t *buf[3];
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int *rand_lut;
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int *lsfr_lut;
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int count;
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int frameCount;
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} glitch_t;
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void *glitch_malloc(int w, int h) {
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glitch_t *g = (glitch_t*) vj_malloc(sizeof(glitch_t));
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if(!g) return NULL;
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g->buf[0] = (uint8_t*) vj_malloc(sizeof(uint8_t) * w * h * 3);
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if(!g->buf[0]) {
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free(g);
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return NULL;
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}
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g->buf[1] = g->buf[0] + (w*h);
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g->buf[2] = g->buf[1] + (w*h);
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g->rand_lut = (int*) vj_malloc(sizeof(int) * w * h * 2 );
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g->lsfr_lut = g->rand_lut + (w*h);
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g->count = 0;
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if(!g->rand_lut) {
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free(g->buf[0]);
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free(g);
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return NULL;
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}
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for( int i = 0; i < (w*h); i ++ ) {
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g->rand_lut[i] = rand();
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}
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veejay_memcpy( g->lsfr_lut, g->rand_lut, sizeof(int) * (w*h));
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return (void*) g;
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}
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void glitch_free( void *ptr ) {
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glitch_t *g = (glitch_t*) ptr;
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free(g->buf[0]);
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free(g->rand_lut);
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free(g);
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}
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void glitch_apply( void *ptr, VJFrame *frame, int *args ) {
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glitch_t *g = (glitch_t*) ptr;
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const int len = frame->len;
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int i;
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uint8_t *Y = frame->data[0];
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uint8_t *U = frame->data[1];
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uint8_t *V = frame->data[2];
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uint8_t *bY = g->buf[0];
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uint8_t *bU = g->buf[1];
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uint8_t *bV = g->buf[2];
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const int masterAmplitude = args[0];
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const int noiseStrength = args[1];
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const int noiseQuantity = args[2];
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const int noiseScale = args[3];
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const int interval = args[4];
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const int geometryDistortionX = args[5];
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const int geometryDistortionY = args[6];
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const int randinterval = args[7];
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const int width = frame->width;
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const int height = frame->height;
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int noise;
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int *rand_lut = g->rand_lut;
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int *lsfr_lut = g->lsfr_lut;
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float nS = 0.01 * noiseScale;
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if( g->count == 0 && randinterval > 0 ) {
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veejay_memcpy( lsfr_lut, rand_lut, sizeof(int) * len );
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}
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if( randinterval > 0 ) {
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g->count = (g->count + 1) % randinterval;
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}
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g->frameCount = (g->frameCount + 1) % interval;
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if( g->frameCount > randinterval ) {
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return;
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}
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for ( i = 0; i < len; i ++ ) {
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noise = (lsfr_lut[i] % noiseQuantity - noiseQuantity / 2) * noiseStrength * nS;
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int nY = Y[i] + masterAmplitude * noise;
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int nU = 128 + ( U[i] - 128 + masterAmplitude * noise );
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int nV = 128 + ( V[i] - 128 + masterAmplitude * noise );
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Y[i] = CLAMP_Y( nY );
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U[i] = CLAMP_UV( nU );
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V[i] = CLAMP_UV( nV );
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}
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if(randinterval > 0 ) {
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for( i = 0; i < len; i ++ ) {
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lsfr_lut[i] = fastrand( lsfr_lut[i] );
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}
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}
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float normalizedDistortionX = (float)geometryDistortionX / 100.0;
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float normalizedDistortionY = (float)geometryDistortionY / 100.0;
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int distortionX = normalizedDistortionX * width;
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int distortionY = normalizedDistortionY * height;
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veejay_memcpy( bU, U, len );
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veejay_memcpy( bV, V, len );
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veejay_memcpy( bY, Y, len );
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for( int y = 0; y < height; y ++ ) {
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int ny = (y + distortionY) % height;
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for( int x = 0; x < width; x ++ ) {
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int nx = (x + distortionX) % width;
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U[ y * width + x ] = bU[ ny * width + nx ];
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V[ y * width + x ] = bV[ ny * width + nx ];
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Y[ y * width + x ] = (Y[y * width + x ] + bY[ ny * width + nx ]) >> 1;
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}
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}
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}
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