Files
veejay/veejay-current/veejay-server/libvje/effects/pixelate.c
2023-10-07 19:35:39 +02:00

85 lines
2.8 KiB
C

/*
* Linux VeeJay
*
* Copyright(C)2002 Niels Elburg <nwelburg@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License , or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
*/
#include "common.h"
#include <veejaycore/vjmem.h>
#include "pixelate.h"
vj_effect *pixelate_init(int width, int height)
{
vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
ve->num_params = 1;
ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
ve->limits[0][0] = 1;
ve->limits[1][0] = (width < height ? width: height);
ve->defaults[0] = 8;
ve->description = "Pixelate";
ve->sub_format = -1;
ve->extra_frame = 0;
ve->has_user =0;
ve->parallel = 1;
ve->param_description = vje_build_param_list( ve->num_params, "Pixel Size");
return ve;
}
void pixelate_apply( void *ptr, VJFrame *frame, int *args )
{
int pixelSize = args[0];
int width = frame->width;
int height = frame->height;
for (int i = 0; i < height; i += pixelSize) {
for (int j = 0; j < width; j += pixelSize) {
int totalY = 0;
int totalU = 0;
int totalV = 0;
int count = 0;
for (int y = i; y < i + pixelSize && y < height; ++y) {
for (int x = j; x < j + pixelSize && x < width; ++x) {
int index = y * width + x;
totalY += frame->data[0][index];
totalU += frame->data[1][index];
totalV += frame->data[2][index];
count++;
}
}
int averageY = totalY / count;
int averageU = totalU / count;
int averageV = totalV / count;
for (int y = i; y < i + pixelSize && y < height; ++y) {
for (int x = j; x < j + pixelSize && x < width; ++x) {
int index = y * width + x;
frame->data[0][index] = (uint8_t)averageY;
frame->data[1][index] = (uint8_t)averageU;
frame->data[2][index] = (uint8_t)averageV;
}
}
}
}
}