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https://github.com/game-stop/veejay.git
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330 lines
8.5 KiB
C
330 lines
8.5 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2004 Niels Elburg <elburg@hio.hen.nl>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include <stdint.h>
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#include <stdio.h>
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#include <libvjmem/vjmem.h>
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#include "rgbkey.h"
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#include <stdlib.h>
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#include <math.h>
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#include "common.h"
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/*
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This effect is based on this small project:
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http://www.cs.utah.edu/~michael/chroma/
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The algorithm decides which pixels belong to resp. foreground
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or background. Other effects that make use of this same algorithm are
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Complex Invert, Complex Negation, Complex Saturation, Smooth RGB Key
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Isolate by Color , Complex Threshold and Blend by Color Key,
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*/
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/*
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(march,2005) fixed flaw (signed vs. unsigned) in algorithm
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use selectable rgb -> yuv formula,
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*/
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vj_effect *rgbkey_init(int w,int h)
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{
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vj_effect *ve;
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ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 6;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->defaults[0] = 4500; /* angle , 45 degrees*/
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ve->defaults[1] = 0; /* r */
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ve->defaults[2] = 0; /* g */
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ve->defaults[3] = 255; /* b */
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ve->defaults[4] = 1; /* type */
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ve->defaults[5] = 3500; /* noise */
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ve->limits[0][0] = 1;
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ve->limits[1][0] = 9000;
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ve->limits[0][1] = 0;
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ve->limits[1][1] = 255;
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ve->limits[0][2] = 0;
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ve->limits[1][2] = 255;
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ve->limits[0][3] = 0;
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ve->limits[1][3] = 255;
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ve->limits[0][4] = 0;
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ve->limits[1][4] = 1; /* total noise suppression off */
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ve->limits[0][5] = 1;
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ve->limits[1][5] = 5500;
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ve->param_description = vje_build_param_list(ve->num_params, "Angle", "Red", "Green", "Blue", "Mode", "Noise suppression");
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ve->has_user = 0;
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ve->description = "Chroma Key (RGB)";
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ve->extra_frame = 1;
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ve->sub_format = 1;
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ve->rgb_conv = 1;
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ve->parallel = 1;
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return ve;
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}
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/*
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void rgbkey_scan_fg(uint8_t * src2[3], int *r, int *g, int *b)
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{
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*r = (int) (+(1.0 * Y2[0]) + (0 * Cb2[0]) +
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(1.402 * Cr2[0]));
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*g = (int) (+(1.0 * Y2[0]) - (0.344136 * Cb2[0]) +
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(-0.714136 * Cr2[0]));
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*b = (int) (+(1.0 * Y2[0]) + (1.772 * Cb2[0]) +
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(0 * Cr2[0]));
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}
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*/
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void rgbkey_apply1(VJFrame *frame, VJFrame *frame2, int width,
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int height, int i_angle, int r, int g,
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int b, int i_noise)
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{
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uint8_t *fg_y, *fg_cb, *fg_cr;
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uint8_t *bg_y, *bg_cb, *bg_cr;
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int accept_angle_tg, accept_angle_ctg, one_over_kc;
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int kfgy_scale, kg;
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uint8_t cb, cr;
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int kbg, x1, y1;
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float kg1, tmp, aa = 255.0f, bb = 255.0f, _y = 0;
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float angle = (float) i_angle / 100.0f;
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float noise_level = (i_noise / 100.0f);
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unsigned int pos;
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uint8_t val, tmp1;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb= frame->data[1];
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uint8_t *Cr= frame->data[2];
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uint8_t *Y2 = frame2->data[0];
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uint8_t *Cb2= frame2->data[1];
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uint8_t *Cr2= frame2->data[2];
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uint8_t iy,iu,iv;
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_rgb2yuv( r,g,b, iy,iu,iv );
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_y = (float) iy;
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aa = (float) iu;
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bb = (float) iv;
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tmp = sqrt(((aa * aa) + (bb * bb)));
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cb = 0xff * (aa / tmp);
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cr = 0xff * (bb / tmp);
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kg1 = tmp;
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/* obtain coordinate system for cb / cr */
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accept_angle_tg = 0xf * tan(M_PI * angle / 180.0f);
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accept_angle_ctg = 0xf / tan(M_PI * angle / 180.0f);
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tmp = 1 / kg1;
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one_over_kc = 0xff * 2 * tmp - 0xff;
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kfgy_scale = 0xf * (float) (_y) / kg1;
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kg = kg1;
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/* intialize pointers */
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fg_y = Y;
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fg_cb = Cb;
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fg_cr = Cr;
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/* 2005: swap these !! */
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bg_y = Y2;
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bg_cb = Cb2;
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bg_cr = Cr2;
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for (pos = (width * height); pos != 0; pos--) {
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short xx, yy;
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/* convert foreground to xz coordinates where x direction is
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defined by key color */
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xx = (((fg_cb[pos]) * cb) + ((fg_cr[pos]) * cr)) >> 7;
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yy = (((fg_cr[pos]) * cb) - ((fg_cb[pos]) * cr)) >> 7;
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/* accept angle should not be > 90 degrees
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reasonable results between 10 and 80 degrees.
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*/
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val = (xx * accept_angle_tg) >> 4;
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if (abs(yy) < val) {
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/* compute fg, suppress fg in xz according to kfg
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*/
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val = (yy * accept_angle_ctg) >> 4;
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x1 = abs(val);
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y1 = yy;
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tmp1 = xx - x1;
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kbg = (tmp1 * one_over_kc) >> 1;
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if (kbg < 0)
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kbg = 0;
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if (kbg > 255)
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kbg = 255;
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val = (tmp1 * kfgy_scale) >> 4;
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if( val > 255 )
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val = 255;
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val = fg_y[pos] - val;
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Y[pos] = val;
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// convert suppressed fg back to cbcr
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Cb[pos] = ((x1 * cb) - (y1 * cr)) >> 7;
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Cr[pos] = ((x1 * cr) - (y1 * cb)) >> 7;
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// deal with noise
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val = (yy * yy) + (kg * kg);
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if (val < (noise_level * noise_level)) {
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kbg = 255;
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}
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Y[pos] = (Y[pos] + (kbg * bg_y[pos])) >> 8;
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Cb[pos] = (Cb[pos] + (kbg * bg_cb[pos])) >> 8;
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Cr[pos] = (Cr[pos] + (kbg * bg_cr[pos])) >> 8;
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}
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}
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}
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void rgbkey_apply2(VJFrame *frame, VJFrame *frame2, int width,
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int height, int i_angle,int r, int g,
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int b, int i_noise)
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{
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uint8_t *fg_y, *fg_cb, *fg_cr;
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uint8_t *bg_y, *bg_cb, *bg_cr;
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int accept_angle_tg, accept_angle_ctg, one_over_kc;
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int kfgy_scale, kg;
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uint8_t cb, cr;
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int kbg, x1, y1;
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float kg1, tmp, aa = 255.0, bb = 255.0, _y = 0;
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float angle = (float) i_angle / 100.0f;
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float noise_level = (i_noise / 100.0f);
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unsigned int pos;
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uint8_t val, tmp1;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb= frame->data[1];
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uint8_t *Cr= frame->data[2];
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uint8_t *Y2 = frame2->data[0];
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int8_t *Cb2= frame2->data[1];
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uint8_t *Cr2= frame2->data[2];
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uint8_t iy,iu,iv;
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_rgb2yuv( r,g,b, iy,iu,iv );
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_y = (float) iy;
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aa = (float) iu;
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bb = (float) iv;
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tmp = sqrt(((aa * aa) + (bb * bb)));
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cb = 255 * (aa / tmp);
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cr = 255 * (bb / tmp);
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kg1 = tmp;
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/* obtain coordinate system for cb / cr */
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accept_angle_tg = 0xf * tan(M_PI * angle / 180.0);
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accept_angle_ctg = 0xf / tan(M_PI * angle / 180.0);
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tmp = 1 / kg1;
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one_over_kc = 0xff * 2 * tmp - 0xff;
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kfgy_scale = 0xf * (float) (_y) / kg1;
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kg = kg1;
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/* intialize pointers */
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fg_y = Y;
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fg_cb = Cb;
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fg_cr = Cr;
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bg_y = Y2;
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bg_cb = Cb2;
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bg_cr = Cr2;
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int len = frame->len;
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for (pos = 0; pos < len; pos++) {
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short xx, yy;
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/* convert foreground to xz coordinates where x direction is
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defined by key color */
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xx = (((fg_cb[pos]) * cb) + ((fg_cr[pos]) * cr)) >> 7;
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yy = (((fg_cr[pos]) * cb) - ((fg_cb[pos]) * cr)) >> 7;
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/* accept angle should not be > 90 degrees
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reasonable results between 10 and 80 degrees.
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*/
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val = (xx * accept_angle_tg) >> 4;
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if (abs(yy) < val) {
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/* compute fg, suppress fg in xz according to kfg */
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val = (yy * accept_angle_ctg) >> 4;
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x1 = abs(val);
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y1 = yy;
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tmp1 = xx - x1;
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kbg = (tmp1 * one_over_kc) >> 1;
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if (kbg < 0)
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kbg = 0;
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if (kbg > 255)
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kbg = 255;
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val = (tmp1 * kfgy_scale) >> 4;
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val = fg_y[pos] - val;
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Y[pos] = val;
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/* convert suppressed fg back to cbcr */
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Cb[pos] = ((x1 * cb) - (y1 * cr)) >> 7;
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Cr[pos] = ((x1 * cr) - (y1 * cb)) >> 7;
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/* deal with noise */
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val = (yy * yy) + (kg * kg);
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if (val < (noise_level * noise_level)) {
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Y[pos] = 0; Cb[pos] = 128; Cr[pos] = 128;
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//kbg = 0xff;
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} else {
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Y[pos] = (Y[pos] + (kbg * bg_y[pos])) >> 8;
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Cb[pos] = (Cb[pos] + (kbg * bg_cb[pos])) >> 8;
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Cr[pos] = (Cr[pos] + (kbg * bg_cr[pos])) >> 8;
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}
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}
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}
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}
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/* this is the same as rgbkey_apply1, but here we have total noise suppression
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*/
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void rgbkey_apply(VJFrame *frame, VJFrame *frame2, int width,
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int height, int i_angle, int red, int green,
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int blue, int type, int i_noise)
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{
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switch (type) {
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case 0:
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rgbkey_apply1(frame, frame2, width, height, i_angle, red,
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green, blue, i_noise);
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break;
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case 1:
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rgbkey_apply2(frame, frame2, width, height, i_angle, red,
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green, blue, i_noise);
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break;
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}
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}
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void rgbkey_free(){}
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