mirror of
https://github.com/game-stop/veejay.git
synced 2025-12-17 05:10:00 +01:00
210 lines
5.4 KiB
C
210 lines
5.4 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2002 Niels Elburg <elburg@hio.hen.nl>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include <config.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <libvjmem/vjmem.h>
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#include "common.h"
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#include "chromascratcher.h"
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#include "chromamagick.h"
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static uint8_t *cframe[3];
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static int cnframe = 0;
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static int cnreverse = 0;
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static int chroma_restart = 0;
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static VJFrame *_tmp;
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vj_effect *chromascratcher_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 4;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 25; /* uses the chromamagick effect for scratchign */
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ve->limits[0][1] = 0;
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ve->limits[1][1] = 255;
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ve->limits[0][2] = 0;
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ve->limits[1][2] = 25;
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ve->limits[0][3] = 0;
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ve->limits[1][3] = 1;
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ve->defaults[0] = 1;
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ve->defaults[1] = 150;
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ve->defaults[2] = 8;
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ve->defaults[3] = 1;
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ve->description = "Matte Scratcher";
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ve->sub_format = 1;
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ve->extra_frame = 0;
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ve->has_user =0;
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ve->param_description = vje_build_param_list(ve->num_params, "Mode", "Value", "Length", "Pingpong" );
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return ve;
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}
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// FIXME private
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int chromascratcher_malloc(int w, int h)
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{
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cframe[0] =
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(uint8_t *) vj_malloc(w * h * sizeof(uint8_t) * 25 * 3 );
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if(!cframe[0]) return 0;
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_tmp = (VJFrame*) vj_calloc(sizeof(VJFrame));
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cframe[1] = cframe[0] + ( w * h * 25 );
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cframe[2] = cframe[1] + ( w * h * 25 );
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veejay_memset( cframe[0], 0, (w*h*25));
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veejay_memset( cframe[1], 128,(w*h*25));
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veejay_memset( cframe[2], 128,(w*h*25));
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return 1;
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}
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void chromascratcher_free() {
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if(cframe[0])
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free(cframe[0]);
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if(_tmp) free(_tmp);
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cframe[0] = NULL;
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cframe[1] = NULL;
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cframe[2] = NULL;
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_tmp = NULL;
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}
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void chromastore_frame(uint8_t * yuv1[3], int w, int h, int n,
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int no_reverse)
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{
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if (cnreverse)
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cnframe--;
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else
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cnframe++;
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if (cnframe >= n) {
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if (no_reverse == 0) {
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cnreverse = 1;
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cnframe = n - 1;
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} else {
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cnframe = 0;
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}
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}
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if (cnframe == 0)
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cnreverse = 0;
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if (!cnreverse) {
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veejay_memcpy(cframe[0] + (w * h * cnframe), yuv1[0], (w * h));
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veejay_memcpy(cframe[1] + (w * h * cnframe), yuv1[1], (w * h));
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veejay_memcpy(cframe[2] + (w * h * cnframe), yuv1[2], (w * h));
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} else {
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veejay_memcpy(yuv1[0], cframe[0] + (w * h * cnframe), (w * h));
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veejay_memcpy(yuv1[1], cframe[1] + (w * h * cnframe), (w * h));
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veejay_memcpy(yuv1[2], cframe[2] + (w * h * cnframe), (w * h));
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}
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}
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void chromascratcher_apply(VJFrame *frame,
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int width, int height, int mode, int opacity,
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int n, int no_reverse)
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{
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int i;
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const int len = frame->len;
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const unsigned int op_a = (opacity > 255) ? 255 : opacity;
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const unsigned int op_b = 255 - op_a;
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const int offset = len * cnframe;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb = frame->data[1];
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uint8_t *Cr = frame->data[2];
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veejay_memcpy( _tmp, frame, (sizeof(VJFrame)));
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_tmp->data[0] = cframe[0];
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_tmp->data[1] = cframe[1];
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_tmp->data[2] = cframe[2];
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if(no_reverse != chroma_restart)
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{
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chroma_restart = no_reverse;
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cnframe = n;
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}
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if (cnframe == 0)
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{
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veejay_memcpy(cframe[0] + (len * cnframe), Y, len);
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veejay_memcpy(cframe[1] + (len * cnframe), Cb, len);
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veejay_memcpy(cframe[2] + (len * cnframe), Cr, len);
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}
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if(mode>3) {
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mode-=3;
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chromamagick_apply( frame,_tmp,width, height,mode,opacity);
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}
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else {
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switch (mode) { /* scratching with a sequence of frames (no scene changes) */
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case 0:
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/* moving parts will dissapear over time */
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for (i = 0; i < len; i++) {
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if (cframe[0][offset + i] < Y[i]) {
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Y[i] = cframe[0][offset + i];
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Cb[i] = cframe[1][offset + i];
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Cr[i] = cframe[2][offset + i];
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}
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}
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break;
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case 1:
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for (i = 0; i < len; i++) {
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/* moving parts will remain visible */
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if (cframe[0][offset + i] > Y[i]) {
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Y[i] = cframe[0][offset + i];
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Cb[i] = cframe[1][offset + i];
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Cr[i] = cframe[2][offset + i];
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}
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}
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break;
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case 2:
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for (i = 0; i < len; i++) {
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if ((cframe[0][offset + i] * op_a) < (Y[i] * op_b)) {
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Y[i] = cframe[0][offset + i];
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Cb[i] = cframe[1][offset + i];
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Cr[i] = cframe[2][offset + i];
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}
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}
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break;
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case 3:
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for (i = 0; i < len; i++) {
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/* moving parts will remain visible */
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if ((cframe[0][offset + i] * op_a) > (Y[i] * op_b)) {
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Y[i] = cframe[0][offset + i];
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Cb[i] = cframe[1][offset + i];
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Cr[i] = cframe[2][offset + i];
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}
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}
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break;
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}
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} // else
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chromastore_frame(frame->data, width, height, n, no_reverse);
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}
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