mirror of
https://github.com/game-stop/veejay.git
synced 2025-12-17 13:20:01 +01:00
refactored all memcpy into (multithreaded) frame copy, refactored all memset into (multirheaded) frame clear, multithreaded super and sub sampling (only tested 4:2:2 ), added new mode to pencil sketch, fixed bug in lens correction, multithreaded 36 effects, updated minilzo to newer version, multhreaded yuv functions for format conversion and pixel scaling, multithreaded fx chain fader, multithreaded fx apply in libvje. Fix bug in encoder when recording in high resolution,
92 lines
2.9 KiB
C
92 lines
2.9 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2005 Niels Elburg <nwelburg@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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/*
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This effects overlays 2 images ,
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It allows the user to set the transparency per channel.
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Result will vary over different color spaces.
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*/
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#include <stdint.h>
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#include <stdio.h>
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#include <libvjmem/vjmem.h>
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#include "tripplicity.h"
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vj_effect *tripplicity_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 3;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 255; // opacity Y
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ve->limits[0][1] = 0;
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ve->limits[1][1] = 255; // opacity Cb
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ve->limits[0][2] = 0;
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ve->limits[1][2] = 255; // opacity Cr
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ve->defaults[0] = 150;
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ve->defaults[1] = 150;
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ve->defaults[2] = 150;
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ve->description = "Normal Overlay (per Channel)";
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ve->sub_format = 0;
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ve->extra_frame = 1;
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ve->has_user = 0;
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ve->parallel = 1;
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ve->param_description = vje_build_param_list( ve->num_params, "Opacity Y", "Opacity Cb", "Opacity Cr" );
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return ve;
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}
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void tripplicity_apply( VJFrame *frame, VJFrame *frame2, int width,
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int height, int opacityL, int opacityCb, int opacityCr)
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{
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unsigned int i;
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const unsigned int len = frame->len;
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const unsigned int uv_len = frame->uv_len;
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uint8_t *Y = frame->data[0];
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uint8_t *Cb= frame->data[1];
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uint8_t *Cr= frame->data[2];
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const uint8_t *Y2 = frame2->data[0];
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const uint8_t *Cb2= frame2->data[1];
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const uint8_t *Cr2= frame2->data[2];
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const uint8_t op1 = (opacityL > 255) ? 255 : opacityL;
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const uint8_t op0 = 255 - op1;
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const uint8_t opCb1= (opacityCb > 255) ? 255: opacityCb;
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const uint8_t opCb0= 255 - opCb1;
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const uint8_t opCr1= (opacityCr > 255) ? 255: opacityCr;
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const uint8_t opCr0= 255 - opCr1;
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for (i = 0; i < len; i++)
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{
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Y[i] = (op0 * Y[i] + op1 * Y2[i]) >> 8;
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}
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for (i = 0; i < uv_len; i++)
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{
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Cb[i] = (opCb0 * Cb[i] + opCb1 * Cb2[i]) >> 8;
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Cr[i] = (opCr0 * Cr[i] + opCr1 * Cr2[i]) >> 8;
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}
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}
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