Added 1200px height selection (e.g. for WUXGA displays)

This commit is contained in:
Bruno
2021-08-20 21:32:12 +02:00
parent 5ec954dbb5
commit 7fb6e57829
2 changed files with 4 additions and 4 deletions

View File

@@ -14,8 +14,8 @@
const char* FrameBuffer::aspect_ratio_name[5] = { "4:3", "3:2", "16:10", "16:9", "21:9" };
glm::vec2 FrameBuffer::aspect_ratio_size[5] = { glm::vec2(4.f,3.f), glm::vec2(3.f,2.f), glm::vec2(16.f,10.f), glm::vec2(16.f,9.f) , glm::vec2(21.f,9.f) };
const char* FrameBuffer::resolution_name[4] = { "720", "1080", "1440", "2160" };
float FrameBuffer::resolution_height[4] = { 720.f, 1080.f, 1440.f, 2160.f };
const char* FrameBuffer::resolution_name[5] = { "720", "1080", "1200", "1440", "2160" };
float FrameBuffer::resolution_height[5] = { 720.f, 1080.f, 1200.f, 1440.f, 2160.f };
glm::vec3 FrameBuffer::getResolutionFromParameters(int ar, int h)

View File

@@ -40,8 +40,8 @@ public:
// size descriptions
static const char* aspect_ratio_name[5];
static glm::vec2 aspect_ratio_size[5];
static const char* resolution_name[4];
static float resolution_height[4];
static const char* resolution_name[5];
static float resolution_height[5];
static glm::vec3 getResolutionFromParameters(int ar, int h);
static glm::ivec2 getParametersFromResolution(glm::vec3 res);
// unbind any framebuffer object