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Added 1200px height selection (e.g. for WUXGA displays)
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@@ -40,8 +40,8 @@ public:
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// size descriptions
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static const char* aspect_ratio_name[5];
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static glm::vec2 aspect_ratio_size[5];
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static const char* resolution_name[4];
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static float resolution_height[4];
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static const char* resolution_name[5];
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static float resolution_height[5];
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static glm::vec3 getResolutionFromParameters(int ar, int h);
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static glm::ivec2 getParametersFromResolution(glm::vec3 res);
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// unbind any framebuffer object
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