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Bugfix multisampling support
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@@ -1022,7 +1022,10 @@ bool RenderingWindow::init(int index, GLFWwindow *share)
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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// Enable Antialiasing multisampling for main window
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if ( openGLExtensionAvailable( "GL_ARB_multisample" ) || openGLExtensionAvailable( "GL_EXT_multisample" )) {
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if ( openGLExtensionAvailable( "GL_ARB_multisample" ) ||
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openGLExtensionAvailable( "GL_ARB_texture_multisample" )||
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openGLExtensionAvailable( "GL_EXT_multisample" )||
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openGLExtensionAvailable( "GL_EXT_framebuffer_multisample" )) {
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if (Settings::application.render.multisampling > 0 && master_ == NULL) {
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glEnable(GL_MULTISAMPLE);
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@@ -185,7 +185,7 @@ struct RenderConfig
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RenderConfig() {
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disabled = false;
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vsync = 1;
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multisampling = 2;
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multisampling = 3;
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ratio = 3;
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res = 1;
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custom_width = 1200;
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