Bugfix multisampling support

This commit is contained in:
Bruno Herbelin
2023-10-27 19:26:40 +02:00
parent 6c7ff870e8
commit c3d686e472
2 changed files with 5 additions and 2 deletions

View File

@@ -1022,7 +1022,10 @@ bool RenderingWindow::init(int index, GLFWwindow *share)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
// Enable Antialiasing multisampling for main window
if ( openGLExtensionAvailable( "GL_ARB_multisample" ) || openGLExtensionAvailable( "GL_EXT_multisample" )) {
if ( openGLExtensionAvailable( "GL_ARB_multisample" ) ||
openGLExtensionAvailable( "GL_ARB_texture_multisample" )||
openGLExtensionAvailable( "GL_EXT_multisample" )||
openGLExtensionAvailable( "GL_EXT_framebuffer_multisample" )) {
if (Settings::application.render.multisampling > 0 && master_ == NULL) {
glEnable(GL_MULTISAMPLE);

View File

@@ -185,7 +185,7 @@ struct RenderConfig
RenderConfig() {
disabled = false;
vsync = 1;
multisampling = 2;
multisampling = 3;
ratio = 3;
res = 1;
custom_width = 1200;