Commit Graph

46 Commits

Author SHA1 Message Date
Bruno Herbelin
a6ba694fbd Code warning cleanup and add GPL license header to all CPP files 2021-11-10 23:19:38 +01:00
Bruno
7fb6e57829 Added 1200px height selection (e.g. for WUXGA displays) 2021-08-20 21:32:12 +02:00
Bruno
789bf1bd00 BugFix prevent failed FrameBuffer fill 2021-08-07 20:23:20 +02:00
Bruno
a9c8b67975 Implementation of custom Masks
FrameBuffer accepts to fill any size of FrameBufferImage as input, and a Dialog in TextureView allows to select a JPG or PNG.
2021-08-06 13:23:59 +02:00
Bruno
61fa062794 Correct implementation of DeviceSource resize
previous commit was bad...
2021-06-19 01:03:21 +02:00
Bruno
bd2500314f decide for byte aligned opengl textures all over 2021-04-28 13:18:01 +02:00
Bruno
c5ee77e969 Fixed blit of framebuffer 2021-04-25 01:27:32 +02:00
Bruno
d371f6ae8e Cleanup FrameBufferImage API 2021-04-25 00:27:32 +02:00
Bruno
678bdf066e Temporarily acceptable SessionGroup with opaque background 2021-02-16 23:01:02 +01:00
Bruno
398995648a Mask Paint!! New MaskShader for mouse paiting of masks and associated changes.
UI for pain mask, load & save of FrameBuffer Image.
2021-01-10 14:52:57 +01:00
brunoherbelin
c4e584a1da cleanup framebuffer info string 2021-01-01 12:00:30 +01:00
brunoherbelin
25b58b76f3 Enable resize of session frame buffer resolution 2021-01-01 11:54:40 +01:00
brunoherbelin
44b888fd04 Work in progress - implementation of cropping in Geometry view instead
of AppearanceView. Display of scaled mixing surface in Mixing and Layers
view. Changed stippling shading.
2020-12-07 00:17:10 +01:00
brunoherbelin
93ad971fc0 Improved implementation of crop in AppearanceView. Not yet fully
satisfying though...
2020-11-29 23:33:53 +01:00
brunoherbelin
20f1320e2d Implementation of vertical crop (2 axis projection manipulation in frame
buffer). Cleanup of UI for appearance view.
2020-11-26 20:30:37 +01:00
brunoherbelin
c33796e97c Beta implementation of FrameBuffer projection change for cropping. 2020-11-22 21:58:04 +01:00
brunoherbelin
1ab2ae0df0 Operational implementation of UV texture coordinates changes in
Appearance View.
2020-11-16 21:43:39 +01:00
brunoherbelin
41f87aa927 Fix OSX fullscreen crash 2020-11-01 11:00:46 +01:00
brunoherbelin
8ef79a6dbd Added frame buffer information display in session preview 2020-10-31 19:21:05 +01:00
brunoherbelin
db6d3a6fa0 Support for 21:9 aspect ratio 2020-09-19 20:45:16 +02:00
brunoherbelin
0e2af5b04f fighting the crash everywhere: random crash at random location. Changing
computer might be better idea than changing the code indefinitely...
2020-08-15 18:05:18 +02:00
brunoherbelin
4f3114770d Cleanup OpenGL texture for optimal performance: using GL4 glTexStorage2D
with RGBA8 (most efficient implementation in hardware).
2020-07-30 00:13:46 +02:00
brunoherbelin
5c6a5b57b1 Minor adjustments video recorder 2020-07-28 11:24:30 +02:00
brunoherbelin
3bb3e66f55 Implementation of Recorder with dual PBO mechanism for best efficiency
and compatibility. Fixed user interface and avoid user creating multiple
recorders.
2020-07-27 15:56:24 +02:00
brunoherbelin
1309a479b5 Categories of Settings to make things more clear. 2020-06-29 20:26:36 +02:00
brunoherbelin
02ef340ef5 More options in the toolbox. User settings for selection of blit render
mode.
2020-06-27 13:27:06 +02:00
brunoherbelin
44901f6756 Implementation of FPS monitor in Mixer (fixed dt precision) and Plot
monitor of FPS in toolbox.
2020-06-27 12:19:33 +02:00
brunoherbelin
1282604705 Implementation of FrameBuffer blit in output window. 2020-06-26 18:08:25 +02:00
brunoherbelin
14f7543f02 Cosmetics appearance shadow and frame. Cleanup rsc folder 2020-06-04 22:46:08 +02:00
brunoherbelin
010337518b Implementation of output window with fullscreen, settings restore and
icon.
2020-05-31 17:04:04 +02:00
brunoherbelin
11d21bcaeb Setup Multisampling for all rendering and frame buffers. Store in
settings.
2020-05-31 10:27:10 +02:00
brunoherbelin
f105a114a9 First implementation of Output Rendering Window. 2020-05-30 22:55:47 +02:00
brunoherbelin
1d7fa30588 Added Rendering Window class and output window in Rendering. Cleanup and
refactoring.
2020-05-30 14:18:38 +02:00
brunoherbelin
ecbca0b5e6 BugFix FrameBuffer alpha (disabled for SessionSource and RenderSource)
and bugfix RenderPreview UV coordinates.
2020-05-22 23:08:09 +02:00
brunoherbelin
16fa3300b8 New Render Source. Cleanup Source API. 2020-05-21 23:32:21 +02:00
brunoherbelin
569a097c4a Initial implementation of Layer view (not effective, but integrated in
mixer).
2020-05-17 13:29:27 +02:00
brunoherbelin
20cafa388f Initial implementation of handles on sources to manipulate in geometry
view (only resize implemented so far)
2020-05-16 12:06:52 +02:00
brunoherbelin
6196f7f69e GUI Selection of rendering resolution for session and settings. 2020-05-12 00:29:08 +02:00
brunoherbelin
32030e66dc Implementation of FrameBuffer resolution parameters, and saving in
session file of rendering resolution.
2020-05-11 23:50:42 +02:00
brunoherbelin
0b5f3de944 cleanup logs 2020-05-11 12:07:16 +02:00
brunoherbelin
80b86e8b37 Fixed alpha missing for FrameBuffer 2020-05-10 15:18:20 +02:00
brunoherbelin
4f5a71970d Initial integration of Mixer, Views and Source classes.
First tests with user interface and Mixing View
2020-04-19 00:49:55 +02:00
brunoherbelin
1e70d8f4e2 Implement mechanism to push & pop rendering attributes 2020-04-05 11:44:01 +02:00
brunoherbelin
7536df3c13 Implementation of Frame Buffer Object to render output 2020-04-04 00:01:49 +02:00
brunoherbelin
f071a49187 Fixed implementation of Visitor in hierarchy of Nodes. 2020-04-03 23:10:23 +02:00
brunoherbelin
0e25810a74 Unified class methods naming (lower case function names as other
classes)
2020-04-03 23:06:24 +02:00