brunoherbelin
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79e9b70fa2
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New Geometry View, with new frame and new settings.
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2020-04-29 00:20:38 +02:00 |
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brunoherbelin
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6b30674254
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Implementation of masks (double texturing ImageShader) for sources.
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2020-04-27 19:40:08 +02:00 |
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brunoherbelin
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d248df0567
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Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
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2020-04-27 13:44:20 +02:00 |
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brunoherbelin
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551acf25b9
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New Shader Image Processing
Cleanup shaders and add image processing shader for source
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2020-04-25 23:58:49 +02:00 |
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brunoherbelin
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0e24d1a083
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Implementation of source frame buffer; rendering of source and scene
integration
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2020-04-25 11:52:47 +02:00 |
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brunoherbelin
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9b3eba8d1e
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Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
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2020-04-23 21:49:42 +02:00 |
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brunoherbelin
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60345958e4
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Fix Mouse coordinates HI DPI under OSX (& various compilation warnings)
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2020-04-23 13:56:20 +02:00 |
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brunoherbelin
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5e58915282
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Picking Nodes in Mixing view and grabbing associated source to modify
alpha
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2020-04-23 00:36:32 +02:00 |
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brunoherbelin
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0d87aa8bf6
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New PickingVisitor for selecting Nodes from mouse clic
Cleanup Mixer and other Visitor classes.
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2020-04-19 23:11:18 +02:00 |
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brunoherbelin
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8424d9a6c7
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work in progress: Mixer manage creation of sources
Views displayed independently
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2020-04-19 19:28:51 +02:00 |
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brunoherbelin
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4f5a71970d
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Initial integration of Mixer, Views and Source classes.
First tests with user interface and Mixing View
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2020-04-19 00:49:55 +02:00 |
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