codeanticode
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20ffed4f79
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PGL updates for android
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2012-05-25 15:28:43 +00:00 |
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benfry
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a037c50788
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going back to getString() after all
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2012-05-20 14:08:48 +00:00 |
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benfry
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d3983b70c8
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sync with desktop
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2012-05-18 19:57:26 +00:00 |
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benfry
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17c8ac940b
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modifications for processing.data from the desktop edition
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2012-05-18 19:14:34 +00:00 |
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codeanticode
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9cf0e725dd
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Handling division-by-zero situation in LineStroker, added MIN_CAPS_JOINS_WEIGHT constant in PGL
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2012-05-16 15:49:00 +00:00 |
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codeanticode
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1cd006af19
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android sync
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2012-05-16 01:16:59 +00:00 |
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codeanticode
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4b9be83ad2
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Checking-in the new processing.opengl.geom including the linear path stroker.
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2012-05-15 21:40:04 +00:00 |
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codeanticode
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6697311733
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Added fix for issue 935 on android as well
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2012-05-14 16:20:47 +00:00 |
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codeanticode
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4c2bc20728
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Merging chances in android core and opengl from simplify branch
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2012-05-10 00:16:44 +00:00 |
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codeanticode
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42ef5f5e06
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minor edits
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2012-05-03 23:18:32 +00:00 |
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codeanticode
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0c150ba131
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android sync
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2012-05-03 22:24:45 +00:00 |
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codeanticode
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5f935f7ed2
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Updated shaders
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2012-05-03 21:45:29 +00:00 |
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codeanticode
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e599e7ace2
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Updated PMatrix and PVector in android
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2012-05-03 21:45:08 +00:00 |
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codeanticode
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3270b1dc85
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Some android sync
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2012-04-16 19:18:32 +00:00 |
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codeanticode
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c718b4e280
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Updated PGL android
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2012-04-12 13:35:12 +00:00 |
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codeanticode
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5d29c7d6aa
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Using float constants in the shaders to avoid errors by the GLSL compiler on Mac.
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2012-04-12 11:17:33 +00:00 |
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codeanticode
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22c71c712f
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Added normal inversion in lighting shaders.
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2012-04-10 22:24:30 +00:00 |
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codeanticode
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af80f01f9d
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fixed build file on Android to copy glsl files
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2012-04-10 21:50:40 +00:00 |
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codeanticode
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bfb9f8ecf4
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Sync with Android
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2012-04-10 21:20:34 +00:00 |
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codeanticode
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5e7c3d9b61
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Added glCullFace.
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2012-04-10 21:00:06 +00:00 |
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codeanticode
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3727ed2b52
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Cleaning up PConstants
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2012-04-09 22:23:18 +00:00 |
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codeanticode
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c5838c950f
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fill() also sets the ambient color (as the old P3D used to do)
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2012-04-09 19:55:01 +00:00 |
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benfry
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68e5c87617
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more normalizing parameters, remove textX/Y/Z, remove text(x, y, w, h) with z-coordinate
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2012-04-03 22:43:19 +00:00 |
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benfry
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db4ef45714
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adding createGraphics() without renderer params
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2012-04-03 16:16:53 +00:00 |
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benfry
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f0c2ef79b6
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new size() parsing, change how P2D/P3D are handled, onward...
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2012-04-03 14:57:13 +00:00 |
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benfry
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0a560a2226
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changing screenWidth/Height to displayWidth/Height
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2012-04-03 04:25:50 +00:00 |
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benfry
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03de74c7da
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moving package, adding Table to Android, other data fixes
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2012-04-03 00:33:01 +00:00 |
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benfry
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fc6d4d49c7
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move XML and Table to processing.data, update preproc
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2012-04-03 00:26:26 +00:00 |
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benfry
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3c1da90edd
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moving into data package
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2012-04-02 21:57:12 +00:00 |
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benfry
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681f063a07
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fix up xml todo items and copy the new class over to Android
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2012-04-02 21:51:13 +00:00 |
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codeanticode
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22cd976a12
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Correct width/height calculation in updateTexture()
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2012-04-02 13:18:54 +00:00 |
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codeanticode
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ce64c2e5ff
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Fixed context and edge init in PShape3D
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2012-03-31 19:42:16 +00:00 |
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codeanticode
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d49a72aba7
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All ceometry transformations applied to PShape3D object that the shape is ended, and update tessellation if needed.
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2012-03-31 19:01:22 +00:00 |
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codeanticode
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5e76cb4b01
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Fixed popMatrix condition in PShape3D.draw()
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2012-03-31 18:48:11 +00:00 |
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codeanticode
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b3e1894109
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Can use TRIANGLE and QUAD in createShape(type)
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2012-03-31 18:41:32 +00:00 |
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codeanticode
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67c0d5e9e4
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Using short indices on android and desktop
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2012-03-31 15:16:27 +00:00 |
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codeanticode
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1a05916a50
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Sync android and desktop versions of P3D.
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2012-03-30 21:40:58 +00:00 |
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codeanticode
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1384da730b
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Boundary checking in updatePixelsImpl()
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2012-03-29 21:15:48 +00:00 |
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codeanticode
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bfd10fc995
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Fixed invocation of updatePixelsImpl() in PImage
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2012-03-29 19:32:39 +00:00 |
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codeanticode
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61f00b3bd1
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Added precision to source of rectangle shader on Android
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2012-03-27 21:03:28 +00:00 |
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codeanticode
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edf64a99fb
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Added drawRectangle() to PGL, reimplemented set(x, y, color) method.
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2012-03-27 20:52:13 +00:00 |
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benfry
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5ae944da16
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moving OpenGL classes around to prevent overall pollution of processing.core package.
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2012-03-25 22:09:36 +00:00 |
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benfry
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193a6621d5
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renaming Android 3D
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2012-03-25 21:37:40 +00:00 |
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benfry
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fff0a12536
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add toString() for XML, looking through todos
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2012-03-24 20:03:03 +00:00 |
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benfry
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39ad1b192a
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f*king delay() is back again
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2012-03-23 21:42:38 +00:00 |
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codeanticode
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e19a0531c9
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Removed invalid constants
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2012-03-23 19:52:33 +00:00 |
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codeanticode
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969a779be2
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Depth/stencil bits query, more GL constants supported
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2012-03-23 16:29:03 +00:00 |
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codeanticode
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1d0eb978e8
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Added setRenderer() method to inner shader classes, flushMode is not static anymore
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2012-03-23 14:20:58 +00:00 |
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benfry
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b4b153b7dc
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fighting with Android quirks in the latest Google SDK
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2012-03-23 00:39:33 +00:00 |
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codeanticode
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9ca741bedd
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Fixed calculation of texture matrix, some tweaks in beginDraw()
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2012-03-22 20:48:40 +00:00 |
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