codeanticode
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95a09b83a8
|
added camera stack, set camera to identity in resetMatrix
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2012-06-20 19:56:10 +00:00 |
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codeanticode
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3b122b9f67
|
splitting the glClear() calls for each buffer (color, stencil, depth)
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2012-06-20 18:29:05 +00:00 |
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codeanticode
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afdf18389c
|
fixed bug in tessellation of stroked arcs
|
2012-06-19 21:36:28 +00:00 |
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codeanticode
|
02093a8aa0
|
z-displacement in line shader disabled in accurate 2d mode
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2012-06-19 17:28:41 +00:00 |
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codeanticode
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e41c8f93cd
|
Some reorganization in the shader classes
|
2012-06-19 02:57:29 +00:00 |
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codeanticode
|
7e30cc6e4c
|
sync with android
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2012-06-18 19:52:47 +00:00 |
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codeanticode
|
4fe8a954e0
|
android sync
|
2012-06-13 20:49:36 +00:00 |
|
codeanticode
|
9955e6c319
|
fixed on android as well
|
2012-06-13 17:16:44 +00:00 |
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codeanticode
|
304b421e5e
|
copied changes to android
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2012-06-04 14:22:52 +00:00 |
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codeanticode
|
6a9f33366d
|
in opengl package as well
|
2012-06-04 02:08:44 +00:00 |
|
codeanticode
|
a5b88c92e7
|
constant cleanup in android
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2012-06-04 02:08:12 +00:00 |
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codeanticode
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ed1ea84374
|
update shader examples in android
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2012-06-04 02:07:52 +00:00 |
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codeanticode
|
4f7068a921
|
Removed DEFAULT_COLOR_DEPTH and friends
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2012-06-01 19:29:15 +00:00 |
|
benfry
|
9c48e372c1
|
starting revision 0206
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2012-06-01 18:15:56 +00:00 |
|
benfry
|
e83b97b1cb
|
finishing up release notes
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2012-06-01 16:23:08 +00:00 |
|
benfry
|
aa4963b929
|
fix naming conventions (+ to match desktop)
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2012-06-01 16:00:32 +00:00 |
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benfry
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2a70eb78ce
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change default Android renderer back to software 2D
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2012-05-31 14:43:26 +00:00 |
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codeanticode
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10076317de
|
Multisampling hack to have antialiased onscreen rendering through FBOs
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2012-05-31 04:13:49 +00:00 |
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codeanticode
|
87fa075f5b
|
Increased box size in CubicGridRetained
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2012-05-31 00:57:10 +00:00 |
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codeanticode
|
8684479594
|
make box and sphere edges disconnected
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2012-05-30 23:51:26 +00:00 |
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codeanticode
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cb94500418
|
disabled mipmapping on android, flush geometry when switching shaders
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2012-05-30 23:17:35 +00:00 |
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codeanticode
|
9b7f19b703
|
Added LoadSVG and FXAA examples on Android
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2012-05-30 23:15:16 +00:00 |
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codeanticode
|
65d7052a60
|
added missing methods in PShape
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2012-05-30 22:08:33 +00:00 |
|
codeanticode
|
f2f7de9d1a
|
Fixed renderer creation
|
2012-05-30 21:16:56 +00:00 |
|
benfry
|
d6765f8c64
|
surface view oh my
|
2012-05-30 20:51:48 +00:00 |
|
codeanticode
|
46d43f695d
|
removed example
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2012-05-30 19:01:43 +00:00 |
|
codeanticode
|
64d189e12f
|
GL android sync
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2012-05-30 18:56:14 +00:00 |
|
codeanticode
|
ee7ebdfc62
|
Put new shader files in
|
2012-05-30 18:36:24 +00:00 |
|
codeanticode
|
b47e022b0e
|
Deleted old shader files from android
|
2012-05-30 18:35:55 +00:00 |
|
codeanticode
|
20ffed4f79
|
PGL updates for android
|
2012-05-25 15:28:43 +00:00 |
|
benfry
|
a037c50788
|
going back to getString() after all
|
2012-05-20 14:08:48 +00:00 |
|
benfry
|
d3983b70c8
|
sync with desktop
|
2012-05-18 19:57:26 +00:00 |
|
benfry
|
17c8ac940b
|
modifications for processing.data from the desktop edition
|
2012-05-18 19:14:34 +00:00 |
|
codeanticode
|
9cf0e725dd
|
Handling division-by-zero situation in LineStroker, added MIN_CAPS_JOINS_WEIGHT constant in PGL
|
2012-05-16 15:49:00 +00:00 |
|
codeanticode
|
1cd006af19
|
android sync
|
2012-05-16 01:16:59 +00:00 |
|
codeanticode
|
4b9be83ad2
|
Checking-in the new processing.opengl.geom including the linear path stroker.
|
2012-05-15 21:40:04 +00:00 |
|
codeanticode
|
6697311733
|
Added fix for issue 935 on android as well
|
2012-05-14 16:20:47 +00:00 |
|
codeanticode
|
4c2bc20728
|
Merging chances in android core and opengl from simplify branch
|
2012-05-10 00:16:44 +00:00 |
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codeanticode
|
a586b8f0ae
|
Added updated examples from branch
|
2012-05-09 23:58:30 +00:00 |
|
codeanticode
|
9f847df04c
|
Removed old android opengl examples from trunk
|
2012-05-09 23:57:12 +00:00 |
|
codeanticode
|
8b507280d0
|
Incresed box size in CubicGrid examples
|
2012-05-07 22:21:01 +00:00 |
|
codeanticode
|
42ef5f5e06
|
minor edits
|
2012-05-03 23:18:32 +00:00 |
|
codeanticode
|
0c150ba131
|
android sync
|
2012-05-03 22:24:45 +00:00 |
|
codeanticode
|
5f935f7ed2
|
Updated shaders
|
2012-05-03 21:45:29 +00:00 |
|
codeanticode
|
e599e7ace2
|
Updated PMatrix and PVector in android
|
2012-05-03 21:45:08 +00:00 |
|
codeanticode
|
3270b1dc85
|
Some android sync
|
2012-04-16 19:18:32 +00:00 |
|
codeanticode
|
c718b4e280
|
Updated PGL android
|
2012-04-12 13:35:12 +00:00 |
|
codeanticode
|
5d29c7d6aa
|
Using float constants in the shaders to avoid errors by the GLSL compiler on Mac.
|
2012-04-12 11:17:33 +00:00 |
|
codeanticode
|
22c71c712f
|
Added normal inversion in lighting shaders.
|
2012-04-10 22:24:30 +00:00 |
|
codeanticode
|
af80f01f9d
|
fixed build file on Android to copy glsl files
|
2012-04-10 21:50:40 +00:00 |
|