Commit Graph

813 Commits

Author SHA1 Message Date
codeanticode
95a09b83a8 added camera stack, set camera to identity in resetMatrix 2012-06-20 19:56:10 +00:00
codeanticode
3b122b9f67 splitting the glClear() calls for each buffer (color, stencil, depth) 2012-06-20 18:29:05 +00:00
codeanticode
afdf18389c fixed bug in tessellation of stroked arcs 2012-06-19 21:36:28 +00:00
codeanticode
02093a8aa0 z-displacement in line shader disabled in accurate 2d mode 2012-06-19 17:28:41 +00:00
codeanticode
e41c8f93cd Some reorganization in the shader classes 2012-06-19 02:57:29 +00:00
codeanticode
7e30cc6e4c sync with android 2012-06-18 19:52:47 +00:00
codeanticode
4fe8a954e0 android sync 2012-06-13 20:49:36 +00:00
codeanticode
9955e6c319 fixed on android as well 2012-06-13 17:16:44 +00:00
codeanticode
304b421e5e copied changes to android 2012-06-04 14:22:52 +00:00
codeanticode
6a9f33366d in opengl package as well 2012-06-04 02:08:44 +00:00
codeanticode
a5b88c92e7 constant cleanup in android 2012-06-04 02:08:12 +00:00
codeanticode
ed1ea84374 update shader examples in android 2012-06-04 02:07:52 +00:00
codeanticode
4f7068a921 Removed DEFAULT_COLOR_DEPTH and friends 2012-06-01 19:29:15 +00:00
benfry
9c48e372c1 starting revision 0206 2012-06-01 18:15:56 +00:00
benfry
e83b97b1cb finishing up release notes 2012-06-01 16:23:08 +00:00
benfry
aa4963b929 fix naming conventions (+ to match desktop) 2012-06-01 16:00:32 +00:00
benfry
2a70eb78ce change default Android renderer back to software 2D 2012-05-31 14:43:26 +00:00
codeanticode
10076317de Multisampling hack to have antialiased onscreen rendering through FBOs 2012-05-31 04:13:49 +00:00
codeanticode
87fa075f5b Increased box size in CubicGridRetained 2012-05-31 00:57:10 +00:00
codeanticode
8684479594 make box and sphere edges disconnected 2012-05-30 23:51:26 +00:00
codeanticode
cb94500418 disabled mipmapping on android, flush geometry when switching shaders 2012-05-30 23:17:35 +00:00
codeanticode
9b7f19b703 Added LoadSVG and FXAA examples on Android 2012-05-30 23:15:16 +00:00
codeanticode
65d7052a60 added missing methods in PShape 2012-05-30 22:08:33 +00:00
codeanticode
f2f7de9d1a Fixed renderer creation 2012-05-30 21:16:56 +00:00
benfry
d6765f8c64 surface view oh my 2012-05-30 20:51:48 +00:00
codeanticode
46d43f695d removed example 2012-05-30 19:01:43 +00:00
codeanticode
64d189e12f GL android sync 2012-05-30 18:56:14 +00:00
codeanticode
ee7ebdfc62 Put new shader files in 2012-05-30 18:36:24 +00:00
codeanticode
b47e022b0e Deleted old shader files from android 2012-05-30 18:35:55 +00:00
codeanticode
20ffed4f79 PGL updates for android 2012-05-25 15:28:43 +00:00
benfry
a037c50788 going back to getString() after all 2012-05-20 14:08:48 +00:00
benfry
d3983b70c8 sync with desktop 2012-05-18 19:57:26 +00:00
benfry
17c8ac940b modifications for processing.data from the desktop edition 2012-05-18 19:14:34 +00:00
codeanticode
9cf0e725dd Handling division-by-zero situation in LineStroker, added MIN_CAPS_JOINS_WEIGHT constant in PGL 2012-05-16 15:49:00 +00:00
codeanticode
1cd006af19 android sync 2012-05-16 01:16:59 +00:00
codeanticode
4b9be83ad2 Checking-in the new processing.opengl.geom including the linear path stroker. 2012-05-15 21:40:04 +00:00
codeanticode
6697311733 Added fix for issue 935 on android as well 2012-05-14 16:20:47 +00:00
codeanticode
4c2bc20728 Merging chances in android core and opengl from simplify branch 2012-05-10 00:16:44 +00:00
codeanticode
a586b8f0ae Added updated examples from branch 2012-05-09 23:58:30 +00:00
codeanticode
9f847df04c Removed old android opengl examples from trunk 2012-05-09 23:57:12 +00:00
codeanticode
8b507280d0 Incresed box size in CubicGrid examples 2012-05-07 22:21:01 +00:00
codeanticode
42ef5f5e06 minor edits 2012-05-03 23:18:32 +00:00
codeanticode
0c150ba131 android sync 2012-05-03 22:24:45 +00:00
codeanticode
5f935f7ed2 Updated shaders 2012-05-03 21:45:29 +00:00
codeanticode
e599e7ace2 Updated PMatrix and PVector in android 2012-05-03 21:45:08 +00:00
codeanticode
3270b1dc85 Some android sync 2012-04-16 19:18:32 +00:00
codeanticode
c718b4e280 Updated PGL android 2012-04-12 13:35:12 +00:00
codeanticode
5d29c7d6aa Using float constants in the shaders to avoid errors by the GLSL compiler on Mac. 2012-04-12 11:17:33 +00:00
codeanticode
22c71c712f Added normal inversion in lighting shaders. 2012-04-10 22:24:30 +00:00
codeanticode
af80f01f9d fixed build file on Android to copy glsl files 2012-04-10 21:50:40 +00:00