mirror of
https://github.com/game-stop/veejay.git
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145 lines
4.4 KiB
C
145 lines
4.4 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2002-2016 Niels Elburg <nwelburg@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include "common.h"
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#include <veejaycore/vjmem.h>
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#include <veejay/vj-viewport.h>
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#include "perspective.h"
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vj_effect *perspective_init(int width , int height)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 9;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->defaults[0] = 30; /* x1, y1 */
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ve->defaults[1] = 30;
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ve->defaults[2] = 70; /* x2, y2 */
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ve->defaults[3] = 30;
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ve->defaults[4] = 70; /* x3, y3 */
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ve->defaults[5] = 70;
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ve->defaults[6] = 30; /* x3, y4 */
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ve->defaults[7] = 70;
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ve->defaults[0] = 0; /* reverse */
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int i;
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for( i = 0; i < 8 ; i ++ ) {
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ve->limits[0][i] = -100;
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ve->limits[1][i] = 100;
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}
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ve->limits[0][8] = 0;
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ve->limits[1][8] = 1;
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ve->description = "Perspective Tool";
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ve->sub_format = 1;
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ve->extra_frame = 0;
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ve->has_user = 0;
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ve->param_description = vje_build_param_list( ve->num_params,
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"Point 1 (X)", "Point 1 (Y)", "Point 2 (X)", "Point 2 (Y)",
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"Point 3 (X)", "Point 3 (Y)", "Point 4 (X)", "Point 4 (Y)",
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"Reverse" );
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return ve;
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}
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typedef struct {
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int perspective_[9];
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void *perspective_vp_;
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uint8_t *perspective_private_[4];
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} perspective_t;
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void *perspective_malloc(int width, int height)
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{
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perspective_t *p = (perspective_t*) vj_calloc( sizeof(perspective_t ));
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if(!p) {
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return NULL;
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}
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p->perspective_private_[0] = (uint8_t*) vj_malloc( sizeof(uint8_t) * RUP8((width*height+width)*3));
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if(!p->perspective_private_[0]) {
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free(p);
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return NULL;
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}
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p->perspective_private_[1] = p->perspective_private_[0] + RUP8( width * height + width );
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p->perspective_private_[2] = p->perspective_private_[1] + RUP8( width * height + width );
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return (void*) p;
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}
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void perspective_free(void *ptr) {
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perspective_t *p = (perspective_t*) ptr;
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free(p->perspective_private_[0] );
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viewport_destroy( p->perspective_vp_ );
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free(p);
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}
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void perspective_apply( void *ptr, VJFrame *frame, int *args ) {
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int x1 = args[0];
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int y1 = args[1];
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int x2 = args[2];
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int y2 = args[3];
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int x3 = args[4];
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int y3 = args[5];
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int x4 = args[6];
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int y4 = args[7];
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int reverse = args[8];
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perspective_t *p = (perspective_t*) ptr;
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const unsigned int width = frame->width;
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const unsigned int height = frame->height;
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const int len = frame->len;
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if( x1 != p->perspective_[0] || y1 != p->perspective_[1] || x2 != p->perspective_[2] || y2 != p->perspective_[3] ||
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x3 != p->perspective_[4] || y3 != p->perspective_[5] || x4 != p->perspective_[6] || y4 != p->perspective_[7] || reverse != p->perspective_[8] )
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{
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if( p->perspective_vp_ )
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viewport_destroy( p->perspective_vp_ );
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p->perspective_vp_ = viewport_fx_init_map( width,height,x1,y1, x2,y2, x3,y3, x4,y4, reverse );
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if(!p->perspective_vp_ )
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return;
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p->perspective_[0] = x1;
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p->perspective_[1] = y1;
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p->perspective_[2] = x2;
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p->perspective_[3] = y2;
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p->perspective_[4] = x3;
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p->perspective_[5] = y3;
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p->perspective_[6] = x4;
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p->perspective_[7] = y4;
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p->perspective_[8] = reverse;
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}
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int strides[4] = { len, len, len, 0 };
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vj_frame_copy( frame->data, p->perspective_private_, strides );
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viewport_process_dynamic( p->perspective_vp_, p->perspective_private_, frame->data );
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}
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