mirror of
https://github.com/game-stop/veejay.git
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200 lines
5.0 KiB
C
200 lines
5.0 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2004 Niels Elburg <elburg@hio.hen.nl>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include <config.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <libvjmem/vjmem.h>
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#include "noiseadd.h"
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static uint8_t *Yb_frame;
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vj_effect *noiseadd_init(int width , int height)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 2;
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params);
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params);
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params);
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ve->defaults[0] = 0; /* type */
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ve->defaults[1] = 1000;
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 2;
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ve->limits[0][1] = 1;
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ve->limits[1][1] = 5000;
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ve->description = "Amplify low noise";
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ve->extra_frame = 0;
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ve->sub_format = -1;
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ve->has_user = 0;
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ve->param_description = vje_build_param_list( ve->num_params, "Mode", "Amplification");
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return ve;
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}
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int noiseadd_malloc(int width, int height)
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{
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Yb_frame = (uint8_t *) vj_calloc( sizeof(uint8_t) * width * height);
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if(!Yb_frame) return 0;
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return 1;
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}
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void noiseadd_free() {
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if(Yb_frame) free(Yb_frame);
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Yb_frame = NULL;
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}
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void noiseblur1x3_maskapply(uint8_t *src[3], int width, int height, int coeef ) {
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int r, c;
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double k = (coeef/100.0);
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uint8_t d;
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const int len = (width*height);
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for (r = 0; r < len; r += width) {
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for (c = 1; c < width-1; c++) {
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Yb_frame[c + r] = (src[0][r + c - 1] +
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src[0][r + c] +
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src[0][r + c + 1]
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) / 3;
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}
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}
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for(c=0; c < len; c++) {
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/* get higher signal frequencies and*/
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/* multiply result with coeffcient to get d*/
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d = (Yb_frame[c] - src[0][c]) * k;
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src[0][c] = d;
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}
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}
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void noiseblur3x3_maskapply(uint8_t *src[3], int width, int height, int coeef ) {
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int r, c;
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const double k = (coeef/1000.0);
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uint8_t d;
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const int len = (width*height)-width;
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for (r = width; r < len; r += width) {
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for (c = 1; c < width-1; c++) {
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Yb_frame[c + r] = (src[0][r - width + c - 1] +
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src[0][r - width + c] +
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src[0][r - width + c + 1] +
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src[0][r + width + c - 1] +
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src[0][r + width + c] +
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src[0][r + width + c + 1] +
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src[0][r + c] +
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src[0][r + c + 1] +
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src[0][r + c - 1]
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) / 9;
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}
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}
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for(c=width; c < len; c++) {
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/* get higher signal frequencies and*/
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/* multiply result with coeffcient to get d*/
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d = (Yb_frame[c] - src[0][c]) * k;
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src[0][c] = d;
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}
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}
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void noiseneg3x3_maskapply(uint8_t *src[3], int width, int height, int coeef ) {
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int r, c;
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const double k = (coeef/1000.0);
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uint8_t d;
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int len = (width*height)-width;
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for (r = width; r < len; r += width) {
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for (c = 1; c < width-1; c++) {
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Yb_frame[c + r] = 255 - ((src[0][r - width + c - 1] +
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src[0][r - width + c] +
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src[0][r - width + c + 1] +
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src[0][r + width + c - 1] +
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src[0][r + width + c] +
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src[0][r + width + c + 1] +
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src[0][r + c] +
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src[0][r + c + 1] +
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src[0][r + c - 1]
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)) / 9;
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}
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}
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for(c=width; c < len; c++) {
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/* get higher signal frequencies and*/
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/* multiply result with coeffcient to get d*/
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d = (src[0][c] - Yb_frame[c]) * k;
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src[0][c] = d;
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}
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}
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void noiseadd3x3_maskapply(uint8_t *src[3], int width, int height, int coeef ) {
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int r, c;
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const double k = (coeef/1000.0);
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uint8_t d;
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const int len = (width*height)-width;
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for (r = width; r < len; r += width) {
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for (c = 1; c < width-1; c++) {
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Yb_frame[c + r] = (src[0][r - width + c - 1] +
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src[0][r - width + c] +
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src[0][r - width + c + 1] +
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src[0][r + width + c - 1] +
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src[0][r + width + c] +
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src[0][r + width + c + 1] +
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src[0][r + c] +
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src[0][r + c + 1] +
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src[0][r + c - 1]
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) / 9;
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}
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}
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for(c=width; c < len; c++) {
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/* get higher signal frequencies and*/
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/* multiply result with coeffcient to get d*/
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d = (src[0][c] - Yb_frame[c]) * k;
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src[0][c] = d;
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}
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}
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void noiseadd_apply( VJFrame *frame, int width, int height, int type, int coeef) {
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switch(type) {
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case 0:
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noiseblur1x3_maskapply(frame->data,width,height,coeef); break;
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case 1:
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noiseblur3x3_maskapply(frame->data,width,height,coeef); break;
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case 2:
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noiseneg3x3_maskapply(frame->data,width,height,coeef); break;
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}
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}
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