Commit Graph

55 Commits

Author SHA1 Message Date
brunoherbelin
6f844f722d Improved Media player timeline: adding time indication and enabling to
scroll in a zoomed-in timeline. Display current time in overlay on
frame.
2020-08-04 00:01:30 +02:00
brunoherbelin
929bf7981a Changed my mind: using an even more clear toggle button for image
processing on/off.
2020-08-02 13:49:02 +02:00
brunoherbelin
37eb845fe4 Improved icon and tooltip for GPU image processing button. 2020-08-02 13:41:18 +02:00
brunoherbelin
c9882190b0 Enable dynamic change of image processing Shader on source. 2020-07-30 09:39:04 +02:00
brunoherbelin
fd0979887a First implementation of image processing shader de-activation for
sources.
2020-07-30 02:03:01 +02:00
brunoherbelin
4f17620cae Intregration of session fading with transition and session source
management.
2020-07-29 19:02:43 +02:00
brunoherbelin
31dcb13f5b Eyecandy 2020-07-19 21:51:21 +02:00
brunoherbelin
d916bb5706 Fixed initialization of source and of SessionSource; sources are ready
after full initialization and in standly. A new button allows playing
the source (media or session) in the new source pannel.
2020-07-19 19:03:49 +02:00
brunoherbelin
b837e7bf8b Changed behavior of MediaPlayer: offer to either follow the active
source or to show a fixed MediaPlayer. List of available mediaplayers is
maintained statically at the level of MediaPlayer class.
2020-07-10 19:01:17 +02:00
brunoherbelin
1309a479b5 Categories of Settings to make things more clear. 2020-06-29 20:26:36 +02:00
brunoherbelin
aa211fe39b Working on multiple sources selection: created bounding box decoration,
fixed Switch node in Scene, removed Animation node from scene, created
display mode for Source.
2020-06-13 18:22:32 +02:00
brunoherbelin
d0c31f0331 Improved View Cursor; now also displays context information around the
cursor during operation (e.g. grab)
2020-06-07 12:45:28 +02:00
brunoherbelin
1068d9fdad Fixed picking of handles 2020-06-06 23:20:46 +02:00
brunoherbelin
4261dedff1 Updated Image Processing shader and GUI: gamma color processing follows
HSV transform. new Shader assignment operator.
2020-06-06 17:59:21 +02:00
brunoherbelin
b287949b4a Changed a bit the mixing process; source color is adjusted with gamma
RGB, not a global blending color.
2020-06-05 21:10:52 +02:00
brunoherbelin
ddace961ae Fixed vertical inversion of clones, rendering output, etc. 2020-05-23 23:29:17 +02:00
brunoherbelin
7ac223819b Importing of session. 2020-05-23 22:40:03 +02:00
brunoherbelin
614fa1247d Improved creation of source: selection of file generates a new source,
displayed in preview, and inserted when validated.
2020-05-23 19:13:05 +02:00
brunoherbelin
84ca3b1f82 Cleanup creation of sources 2020-05-23 14:46:01 +02:00
brunoherbelin
781023a93d Cleanup and fixed implementation of clone and render sources. 2020-05-23 11:29:27 +02:00
brunoherbelin
16fa3300b8 New Render Source. Cleanup Source API. 2020-05-21 23:32:21 +02:00
brunoherbelin
5b489dd2df Bugfix MediaPlayer, ButtonOpenUrl and UserInterfaceManager 2020-05-21 14:12:36 +02:00
brunoherbelin
f16c1843c3 Cleanup of Session loading, saving, embedding in source and added option
to make sessionSource the current Session.
2020-05-21 10:20:40 +02:00
brunoherbelin
8ad58ebeca Added specific actions for Media and Session source in pannel. 2020-05-21 00:03:51 +02:00
brunoherbelin
f3dcc4e3e5 Loading and saving SessionSource in vmx session file. 2020-05-20 23:37:36 +02:00
brunoherbelin
1ea1937fd7 Cosmetics and bugfix on UserInterface. 2020-05-19 14:04:18 +02:00
brunoherbelin
569a097c4a Initial implementation of Layer view (not effective, but integrated in
mixer).
2020-05-17 13:29:27 +02:00
brunoherbelin
54d4bc2aba Added Source Geometry properties. Started implementing Layers View. 2020-05-17 11:40:48 +02:00
brunoherbelin
77cffa160e Fixed terminology for path (in filesystem) versus uri (with protocol)
for gstreamer in MediaPlayer and MediaSource.
2020-05-10 00:40:36 +02:00
brunoherbelin
fc8bd02d2f Creation of the left sidebar with Navigator. Starting to migrate main
window to side bar.
2020-05-02 23:47:32 +02:00
brunoherbelin
bdb092dddb Fixed visitors Session and ImgUI 2020-04-29 21:53:28 +02:00
brunoherbelin
091eceefe5 Cleanup ImguiVisitor & image shaders interface 2020-04-28 13:55:52 +02:00
brunoherbelin
203ee4bea9 New image processing filter; (simplified) opening morphological operator
(aka denoising).
2020-04-28 13:41:27 +02:00
brunoherbelin
8cc6da98ba Fixed Shader imageprocessing. 2020-04-28 11:47:04 +02:00
brunoherbelin
7282760f69 cleanup image processing shader 2020-04-27 19:56:30 +02:00
brunoherbelin
6b30674254 Implementation of masks (double texturing ImageShader) for sources. 2020-04-27 19:40:08 +02:00
brunoherbelin
d248df0567 Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
2020-04-27 13:44:20 +02:00
brunoherbelin
1d9e955bfa New GUI buttons and clean media player 2020-04-26 14:38:59 +02:00
brunoherbelin
6101ecd086 Gui visitor for image procesing shader 2020-04-26 10:07:10 +02:00
brunoherbelin
551acf25b9 New Shader Image Processing
Cleanup shaders and add image processing shader for source
2020-04-25 23:58:49 +02:00
brunoherbelin
0e24d1a083 Implementation of source frame buffer; rendering of source and scene
integration
2020-04-25 11:52:47 +02:00
brunoherbelin
19b207e80b Fixed Picking visitor for Mixing View (but should work in all views) 2020-04-20 22:54:00 +02:00
brunoherbelin
0d87aa8bf6 New PickingVisitor for selecting Nodes from mouse clic
Cleanup Mixer and other Visitor classes.
2020-04-19 23:11:18 +02:00
brunoherbelin
8424d9a6c7 work in progress: Mixer manage creation of sources
Views displayed independently
2020-04-19 19:28:51 +02:00
brunoherbelin
4f5a71970d Initial integration of Mixer, Views and Source classes.
First tests with user interface and Mixing View
2020-04-19 00:49:55 +02:00
brunoherbelin
1f2a37a85f avoid include glm/ext/vector_float 2020-04-13 17:52:48 +02:00
brunoherbelin
ccd5d182ca Cleanup Scene and Primitives. Add comments. 2020-04-13 15:17:10 +02:00
brunoherbelin
df6e2bbe63 Implementation of Mesh Primitive Node to draw geometries (replace OBJ). 2020-04-12 23:10:29 +02:00
brunoherbelin
bf953b328a Using vec4 for color (adding alpha) 2020-04-11 22:30:19 +02:00
brunoherbelin
4b9ba47038 Cleanup update and matrix transformation 2020-04-05 23:11:47 +02:00