Commit Graph

91 Commits

Author SHA1 Message Date
Bruno
c7f09fb12d Prevent crash on exit
Global objects are deleted before  glfw terminates, thus crashing opengl access. Omitting glfw terminate on program exit is harmless, so...
2021-04-29 23:08:23 +02:00
Bruno
bd2500314f decide for byte aligned opengl textures all over 2021-04-28 13:18:01 +02:00
Bruno
896cae2d07 Fixed window resize 2021-04-19 18:29:10 +02:00
brunoherbelin
e69be79aed Compilation defines to cleanup old code 2021-04-09 22:50:16 +02:00
brunoherbelin
f443720319 Programming style improvement: following Cppcheck suggestions. 2021-04-04 13:13:06 +02:00
brunoherbelin
c59994b7e5 Implemented a detection of hardware decoding used in pipeline
Simple check for names of decoder inside uridecodebin and cross check
with the list of known hardware Decoder Names
2021-04-01 00:14:02 +02:00
brunoherbelin
a8ef68ed59 Thought of the day. 2021-03-30 19:14:34 +02:00
brunoherbelin
e8b5dc0649 BugFix: not using GST g_main_context to avoid GTK conflict 2021-03-27 19:21:18 +01:00
brunoherbelin
a1e4709910 OGL optimization (no mipmap, antialias lines) 2021-02-13 12:39:21 +01:00
brunoherbelin
9b795a0df7 Improved time management for software framerate limiter. 2021-01-27 09:35:46 +01:00
brunoherbelin
9449936df0 Making sure disabling accelerated hardware acceleration on codec
decoding discards the corresponding gstreamer decoders.
2021-01-18 18:30:16 +01:00
brunoherbelin
a3e121d6a0 Fixed softwar FPS limiter when not v-sync 2021-01-13 18:38:44 +01:00
brunoherbelin
717f560326 software framerate limiter 60FPS if not v-sync 2021-01-13 18:20:55 +01:00
Bruno
b346403887 Try to use GPU video decoding plugins when possible 2021-01-01 10:09:17 +01:00
brunoherbelin
1ea0ec53af Minor fixed GUI and mouse cursor 2020-12-03 23:21:30 +01:00
brunoherbelin
bfb0576e26 Attempt to fix vsync problem (tearing frames) under linux. 2020-11-07 18:36:34 +01:00
brunoherbelin
46b9a8f663 Fixed fullscreen main window for OSX 2020-11-01 13:18:49 +01:00
brunoherbelin
41f87aa927 Fix OSX fullscreen crash 2020-11-01 11:00:46 +01:00
brunoherbelin
af11408ee9 Heuristics to prevent font displaying issues. 2020-10-10 10:29:11 +02:00
brunoherbelin
233fc64c4e Increased size of unique identifier of objects: using uint64 instead of
int. Deep change in all concerned objects (Node, Source, Shader, etc.).
No behavior change, just more robust in duration.
2020-10-06 22:45:52 +02:00
brunoherbelin
977ae76f9b Eye candy; rounding up the font size in monitor. 2020-10-06 21:40:16 +02:00
brunoherbelin
c777a3d153 work in progress: implementation of stash in MixingView 2020-09-30 12:01:40 +02:00
brunoherbelin
39ceea9690 Remove debug info 2020-09-26 20:02:36 +02:00
brunoherbelin
688aee8831 Fixed resolution issue with different monitor DPI. 2020-09-26 14:25:11 +02:00
brunoherbelin
b9f0c259e3 OSX compile 2020-09-13 12:23:43 +02:00
brunoherbelin
3ca6bfa396 Implementation of corner scaling in geometry view. 2020-09-02 22:26:40 +02:00
brunoherbelin
f19958d744 Fixed for high dpi 2020-08-02 13:05:44 +02:00
brunoherbelin
6e002a8451 backward compatibility with glfw v3.2 2020-08-01 12:06:18 +02:00
brunoherbelin
fcb4819341 validate v0.2 on OSX. 2020-07-31 00:12:19 +02:00
brunoherbelin
6bcacdaa4e clear depth buffer 2020-07-30 00:49:17 +02:00
brunoherbelin
4f3114770d Cleanup OpenGL texture for optimal performance: using GL4 glTexStorage2D
with RGBA8 (most efficient implementation in hardware).
2020-07-30 00:13:46 +02:00
brunoherbelin
ad15f2096b Fixup OSX execution & packaging. 2020-07-23 15:35:59 +02:00
brunoherbelin
3887ff7b9b OSX packaging Bundle (with dynamic location of plugins) 2020-07-21 22:06:31 +02:00
brunoherbelin
155e598971 Bugfix highDPI screen for Project function and UserInterfaceManager 2020-07-12 18:18:46 +02:00
brunoherbelin
4dbaf3c4f5 Clean and optimized (Pixel buffer Object and thead) Screenshot. 2020-07-11 01:07:21 +02:00
brunoherbelin
f479304f50 Fixed project function for high DPI scaling (OSX) 2020-07-09 20:06:06 +02:00
brunoherbelin
cfac7107b6 Finalized user interface for Transition View. Cleanup DrawVisitor was
needed. New ImGuiToolkit functions implemented.
2020-07-08 22:28:36 +02:00
brunoherbelin
1309a479b5 Categories of Settings to make things more clear. 2020-06-29 20:26:36 +02:00
brunoherbelin
3b9395b590 Fixed GUI toolbox plot FPS to follow output monitor FPS 2020-06-28 23:03:48 +02:00
brunoherbelin
604f2474d2 Set the output window as the one to be v-synched! This is the view which
should avoid tearing artefacts, not the GUI !!
2020-06-28 22:38:21 +02:00
brunoherbelin
3626075d1f Improved vsync: swap buffer main window AFTER rendering of output!! 2020-06-28 11:14:02 +02:00
brunoherbelin
9b1b2c0c52 Added rendering vsync option in Settings (no GUI yet) and adapted
toolbox FPS display accordingly.
2020-06-28 11:12:19 +02:00
brunoherbelin
f73ecbd831 Exposing instantaneous dt (update time) of Mixer class, used outside for
stats of FPS calculation.
2020-06-27 17:01:11 +02:00
brunoherbelin
02ef340ef5 More options in the toolbox. User settings for selection of blit render
mode.
2020-06-27 13:27:06 +02:00
brunoherbelin
1282604705 Implementation of FrameBuffer blit in output window. 2020-06-26 18:08:25 +02:00
brunoherbelin
519b68d634 No need to test for Pixel Buffer Objects in extensions (is not
considered an extension, its a core OpenGL 4 feature).
2020-06-24 11:03:12 +02:00
brunoherbelin
c7fb663cf5 Implementation of Pixel Buffer Object for Media Player. 2020-06-24 00:37:16 +02:00
brunoherbelin
4df2063a47 Fixed Source creation with new Active mechanism. 2020-06-22 18:15:25 +02:00
brunoherbelin
709d379bc7 Fixed RenderingManager.cpp forcing unload and reload of shader. 2020-06-14 20:20:46 +02:00
brunoherbelin
fb1c9e5f96 Created manager for selection, integrated into Mixer. Work in progress. 2020-06-14 01:33:31 +02:00