Commit Graph

15 Commits

Author SHA1 Message Date
Tats
3f99dbdebf Removed dynamic cast type checking in Mapper and used subclasses of TextureMapper instead 2013-12-16 00:50:31 -05:00
Tats
6b864b64ed Removed some debugging code 2013-12-15 23:12:44 -05:00
Tats
7d9d899a37 Fixed small casting error 2013-12-12 21:37:18 -05:00
Tats
88bc2dd745 Mesh properties allows one to add columns and rows 2013-12-11 00:10:04 -05:00
Tats
b808c982f8 Implemented support for meshes: allows for adding columns and rows to meshes 2013-12-10 22:27:06 -05:00
Tats
2afee94e0e Minor fix: wrong cast types 2013-12-10 22:26:04 -05:00
Tats
0e1658c9c3 Replace property browser by tree browser in TextureMapper 2013-12-08 14:55:58 -05:00
Tats
e206ce6108 Code refactoring to add output shape to property editor 2013-12-08 14:45:41 -05:00
Tats
ee46177b1a Fix: initialize input quad properly 2013-12-08 12:08:37 -05:00
Tats
8502ef3b37 Added basic properties widget for current selected mapper (bidirectional update of input shape vertices, though wrongly initialized) 2013-12-08 11:58:05 -05:00
Tats
0015e237c9 Added support for triangles 2013-11-30 23:55:25 -05:00
Alexandre Quessy
944ede8587 Add typedefs for std::tr1::shared_ptr<*> 2013-11-26 22:25:11 -05:00
Alexandre Quessy
ed1056527d Always draw OpenGL shapes' vertices in a counterclockwise order 2013-11-26 22:08:02 -05:00
Alexandre Quessy
9d36bc4922 Use GL_CLAMP, not GL_REPEAT (and other changes)
And also:
* Use glVertex2f, not glVertex3f
* Opening curly brackets on a new line
* spaces between most operators
* avoir some very long lines, or indentations
2013-11-26 21:46:08 -05:00
Tats
3964f7b7d1 Fix: textures were upside down 2013-11-24 11:02:11 -05:00