Commit Graph

20 Commits

Author SHA1 Message Date
brunoherbelin
54d4bc2aba Added Source Geometry properties. Started implementing Layers View. 2020-05-17 11:40:48 +02:00
brunoherbelin
22a6dc63e9 Initial implementation of rotation in GeometryView 2020-05-16 13:41:08 +02:00
brunoherbelin
20cafa388f Initial implementation of handles on sources to manipulate in geometry
view (only resize implemented so far)
2020-05-16 12:06:52 +02:00
brunoherbelin
a0d9b81620 Work-in progress scaling of sources in geometry view 2020-05-14 17:52:33 +02:00
brunoherbelin
6196f7f69e GUI Selection of rendering resolution for session and settings. 2020-05-12 00:29:08 +02:00
brunoherbelin
32030e66dc Implementation of FrameBuffer resolution parameters, and saving in
session file of rendering resolution.
2020-05-11 23:50:42 +02:00
brunoherbelin
ef34bed90a Cleanup Scene (in particular group) for simplified use in views
(background and foreground).
2020-05-09 10:12:04 +02:00
brunoherbelin
451c793cdd First incomplete implementation of garbage collector in Scene 2020-05-05 17:17:29 +02:00
brunoherbelin
11ff846c67 Integrated view selection in navigator side bar. 2020-05-03 17:17:46 +02:00
brunoherbelin
fc8bd02d2f Creation of the left sidebar with Navigator. Starting to migrate main
window to side bar.
2020-05-02 23:47:32 +02:00
brunoherbelin
cc03e7b7cd New Session class to contain the list of sources. Loading and Saving of
session files in XML. Verified deletion of Nodes, Groups and Sources.
2020-05-02 13:26:57 +02:00
brunoherbelin
7aaaa37e4b Save Views config in Settings 2020-04-29 11:07:35 +02:00
brunoherbelin
79e9b70fa2 New Geometry View, with new frame and new settings. 2020-04-29 00:20:38 +02:00
brunoherbelin
d248df0567 Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
2020-04-27 13:44:20 +02:00
brunoherbelin
0e24d1a083 Implementation of source frame buffer; rendering of source and scene
integration
2020-04-25 11:52:47 +02:00
brunoherbelin
9b3eba8d1e Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
2020-04-23 21:49:42 +02:00
brunoherbelin
5e58915282 Picking Nodes in Mixing view and grabbing associated source to modify
alpha
2020-04-23 00:36:32 +02:00
brunoherbelin
cbc2eb4bdc Grab nodes in view 2020-04-21 17:08:46 +02:00
brunoherbelin
8424d9a6c7 work in progress: Mixer manage creation of sources
Views displayed independently
2020-04-19 19:28:51 +02:00
brunoherbelin
4f5a71970d Initial integration of Mixer, Views and Source classes.
First tests with user interface and Mixing View
2020-04-19 00:49:55 +02:00