brunoherbelin
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89fed033e9
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Implemented selection of multiple sources
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2020-06-15 23:38:01 +02:00 |
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brunoherbelin
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bfdeb0b52f
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Cleanup and
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2020-06-14 20:21:09 +02:00 |
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brunoherbelin
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fb1c9e5f96
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Created manager for selection, integrated into Mixer. Work in progress.
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2020-06-14 01:33:31 +02:00 |
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brunoherbelin
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aa211fe39b
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Working on multiple sources selection: created bounding box decoration,
fixed Switch node in Scene, removed Animation node from scene, created
display mode for Source.
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2020-06-13 18:22:32 +02:00 |
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brunoherbelin
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851cde5cb2
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Improved behavior after source drop or creation (show mixing view with
highlight on new source)
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2020-06-09 18:36:57 +02:00 |
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brunoherbelin
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965b1032a5
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Fixed insertion of new source (after drop or pannel) to setup depth and
mixing coordinates.
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2020-06-08 22:15:03 +02:00 |
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brunoherbelin
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dffab7d2df
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Fix rotation transform
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2020-06-08 00:03:57 +02:00 |
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brunoherbelin
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2330e28d89
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Fixed View centerSource() for highdpi
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2020-06-07 17:17:34 +02:00 |
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brunoherbelin
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32ba013bb1
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Implemented View feature to center view on a source. Using it when
inserting new source in MixingView.
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2020-06-07 16:37:42 +02:00 |
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brunoherbelin
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d0c31f0331
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Improved View Cursor; now also displays context information around the
cursor during operation (e.g. grab)
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2020-06-07 12:45:28 +02:00 |
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brunoherbelin
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14f7543f02
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Cosmetics appearance shadow and frame. Cleanup rsc folder
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2020-06-04 22:46:08 +02:00 |
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brunoherbelin
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87fe169d73
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Fixed picking in geometry view.
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2020-06-03 20:31:58 +02:00 |
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brunoherbelin
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5e51deef7f
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BugFix search visitor in GeometryView.
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2020-06-03 00:08:45 +02:00 |
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brunoherbelin
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a3f3ff9c92
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Fixed for OSX.
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2020-06-02 23:12:10 +02:00 |
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brunoherbelin
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c0572faabf
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Greatly improved rendering of frame and decorators. Creation of a
DrawVisitor to selectively draw single nodes (for overlay of frame in
GeometryView)
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2020-06-02 00:23:49 +02:00 |
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brunoherbelin
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7b4408ece6
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Various bugfix and GUI improvements.
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2020-06-01 12:41:12 +02:00 |
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brunoherbelin
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11d21bcaeb
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Setup Multisampling for all rendering and frame buffers. Store in
settings.
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2020-05-31 10:27:10 +02:00 |
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brunoherbelin
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1d7fa30588
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Added Rendering Window class and output window in Rendering. Cleanup and
refactoring.
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2020-05-30 14:18:38 +02:00 |
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brunoherbelin
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59e1271259
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Bugfix screenshot in userinterface. Minor cosmetics.
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2020-05-28 00:01:05 +02:00 |
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brunoherbelin
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aa6c12fd60
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Improved Geometry view source manipulation; added cursor change and
fixed-size handles on frame.
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2020-05-26 00:07:38 +02:00 |
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brunoherbelin
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ddace961ae
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Fixed vertical inversion of clones, rendering output, etc.
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2020-05-23 23:29:17 +02:00 |
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brunoherbelin
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ecbca0b5e6
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BugFix FrameBuffer alpha (disabled for SessionSource and RenderSource)
and bugfix RenderPreview UV coordinates.
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2020-05-22 23:08:09 +02:00 |
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brunoherbelin
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9f4cb4dce3
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Added foreground to scene.
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2020-05-22 10:31:08 +02:00 |
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brunoherbelin
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34c9d85863
|
Bugfix Views
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2020-05-21 11:34:06 +02:00 |
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brunoherbelin
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a2ea06b2c6
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Source creation by origin: File, software and hardware. Separate source
classes for Media and Session sources. Update of file dialog
accordingly.
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2020-05-20 22:16:31 +02:00 |
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brunoherbelin
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6ac25c01c8
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Automatic depth increment when placing a source.
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2020-05-19 18:38:16 +02:00 |
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brunoherbelin
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1ea1937fd7
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Cosmetics and bugfix on UserInterface.
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2020-05-19 14:04:18 +02:00 |
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brunoherbelin
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b86b76fa54
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New : implementation of Log::Notify. Displays the message as a
notification on top of the screen before logging.
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2020-05-19 00:05:30 +02:00 |
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brunoherbelin
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e3e212d11b
|
Bugfix depth
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2020-05-18 22:35:53 +02:00 |
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brunoherbelin
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3b9b593aa2
|
Optimize reordering of sources nodes in Views (perfom sorting on scenes
only if layer view changed)
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2020-05-18 22:21:43 +02:00 |
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brunoherbelin
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530762d1d2
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First effective implementation of LayerView (both GUI, sorting and
storing in session)
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2020-05-18 21:58:50 +02:00 |
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brunoherbelin
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80478abde2
|
Visually integrated Layer view (not operational though).
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2020-05-17 23:40:20 +02:00 |
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brunoherbelin
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69a58de026
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Tentative design of Layer View. Fix of UV coordinates for Mesh.
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2020-05-17 22:27:38 +02:00 |
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brunoherbelin
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569a097c4a
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Initial implementation of Layer view (not effective, but integrated in
mixer).
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2020-05-17 13:29:27 +02:00 |
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brunoherbelin
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54d4bc2aba
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Added Source Geometry properties. Started implementing Layers View.
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2020-05-17 11:40:48 +02:00 |
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brunoherbelin
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22a6dc63e9
|
Initial implementation of rotation in GeometryView
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2020-05-16 13:41:08 +02:00 |
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brunoherbelin
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20cafa388f
|
Initial implementation of handles on sources to manipulate in geometry
view (only resize implemented so far)
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2020-05-16 12:06:52 +02:00 |
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brunoherbelin
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a0d9b81620
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Work-in progress scaling of sources in geometry view
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2020-05-14 17:52:33 +02:00 |
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brunoherbelin
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6196f7f69e
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GUI Selection of rendering resolution for session and settings.
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2020-05-12 00:29:08 +02:00 |
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brunoherbelin
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32030e66dc
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Implementation of FrameBuffer resolution parameters, and saving in
session file of rendering resolution.
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2020-05-11 23:50:42 +02:00 |
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brunoherbelin
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ef34bed90a
|
Cleanup Scene (in particular group) for simplified use in views
(background and foreground).
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2020-05-09 10:12:04 +02:00 |
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brunoherbelin
|
451c793cdd
|
First incomplete implementation of garbage collector in Scene
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2020-05-05 17:17:29 +02:00 |
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brunoherbelin
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11ff846c67
|
Integrated view selection in navigator side bar.
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2020-05-03 17:17:46 +02:00 |
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brunoherbelin
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fc8bd02d2f
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Creation of the left sidebar with Navigator. Starting to migrate main
window to side bar.
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2020-05-02 23:47:32 +02:00 |
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brunoherbelin
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cc03e7b7cd
|
New Session class to contain the list of sources. Loading and Saving of
session files in XML. Verified deletion of Nodes, Groups and Sources.
|
2020-05-02 13:26:57 +02:00 |
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brunoherbelin
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7aaaa37e4b
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Save Views config in Settings
|
2020-04-29 11:07:35 +02:00 |
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brunoherbelin
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79e9b70fa2
|
New Geometry View, with new frame and new settings.
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2020-04-29 00:20:38 +02:00 |
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brunoherbelin
|
d248df0567
|
Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
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2020-04-27 13:44:20 +02:00 |
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brunoherbelin
|
0e24d1a083
|
Implementation of source frame buffer; rendering of source and scene
integration
|
2020-04-25 11:52:47 +02:00 |
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brunoherbelin
|
9b3eba8d1e
|
Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
|
2020-04-23 21:49:42 +02:00 |
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