Commit Graph

54 Commits

Author SHA1 Message Date
brunoherbelin
89fed033e9 Implemented selection of multiple sources 2020-06-15 23:38:01 +02:00
brunoherbelin
bfdeb0b52f Cleanup and 2020-06-14 20:21:09 +02:00
brunoherbelin
fb1c9e5f96 Created manager for selection, integrated into Mixer. Work in progress. 2020-06-14 01:33:31 +02:00
brunoherbelin
aa211fe39b Working on multiple sources selection: created bounding box decoration,
fixed Switch node in Scene, removed Animation node from scene, created
display mode for Source.
2020-06-13 18:22:32 +02:00
brunoherbelin
851cde5cb2 Improved behavior after source drop or creation (show mixing view with
highlight on new source)
2020-06-09 18:36:57 +02:00
brunoherbelin
965b1032a5 Fixed insertion of new source (after drop or pannel) to setup depth and
mixing coordinates.
2020-06-08 22:15:03 +02:00
brunoherbelin
dffab7d2df Fix rotation transform 2020-06-08 00:03:57 +02:00
brunoherbelin
2330e28d89 Fixed View centerSource() for highdpi 2020-06-07 17:17:34 +02:00
brunoherbelin
32ba013bb1 Implemented View feature to center view on a source. Using it when
inserting new source in MixingView.
2020-06-07 16:37:42 +02:00
brunoherbelin
d0c31f0331 Improved View Cursor; now also displays context information around the
cursor during operation (e.g. grab)
2020-06-07 12:45:28 +02:00
brunoherbelin
14f7543f02 Cosmetics appearance shadow and frame. Cleanup rsc folder 2020-06-04 22:46:08 +02:00
brunoherbelin
87fe169d73 Fixed picking in geometry view. 2020-06-03 20:31:58 +02:00
brunoherbelin
5e51deef7f BugFix search visitor in GeometryView. 2020-06-03 00:08:45 +02:00
brunoherbelin
a3f3ff9c92 Fixed for OSX. 2020-06-02 23:12:10 +02:00
brunoherbelin
c0572faabf Greatly improved rendering of frame and decorators. Creation of a
DrawVisitor to selectively draw single nodes (for overlay of frame in
GeometryView)
2020-06-02 00:23:49 +02:00
brunoherbelin
7b4408ece6 Various bugfix and GUI improvements. 2020-06-01 12:41:12 +02:00
brunoherbelin
11d21bcaeb Setup Multisampling for all rendering and frame buffers. Store in
settings.
2020-05-31 10:27:10 +02:00
brunoherbelin
1d7fa30588 Added Rendering Window class and output window in Rendering. Cleanup and
refactoring.
2020-05-30 14:18:38 +02:00
brunoherbelin
59e1271259 Bugfix screenshot in userinterface. Minor cosmetics. 2020-05-28 00:01:05 +02:00
brunoherbelin
aa6c12fd60 Improved Geometry view source manipulation; added cursor change and
fixed-size handles on frame.
2020-05-26 00:07:38 +02:00
brunoherbelin
ddace961ae Fixed vertical inversion of clones, rendering output, etc. 2020-05-23 23:29:17 +02:00
brunoherbelin
ecbca0b5e6 BugFix FrameBuffer alpha (disabled for SessionSource and RenderSource)
and bugfix RenderPreview UV coordinates.
2020-05-22 23:08:09 +02:00
brunoherbelin
9f4cb4dce3 Added foreground to scene. 2020-05-22 10:31:08 +02:00
brunoherbelin
34c9d85863 Bugfix Views 2020-05-21 11:34:06 +02:00
brunoherbelin
a2ea06b2c6 Source creation by origin: File, software and hardware. Separate source
classes for Media and Session sources. Update of file dialog
accordingly.
2020-05-20 22:16:31 +02:00
brunoherbelin
6ac25c01c8 Automatic depth increment when placing a source. 2020-05-19 18:38:16 +02:00
brunoherbelin
1ea1937fd7 Cosmetics and bugfix on UserInterface. 2020-05-19 14:04:18 +02:00
brunoherbelin
b86b76fa54 New : implementation of Log::Notify. Displays the message as a
notification on top of the screen before logging.
2020-05-19 00:05:30 +02:00
brunoherbelin
e3e212d11b Bugfix depth 2020-05-18 22:35:53 +02:00
brunoherbelin
3b9b593aa2 Optimize reordering of sources nodes in Views (perfom sorting on scenes
only if layer view changed)
2020-05-18 22:21:43 +02:00
brunoherbelin
530762d1d2 First effective implementation of LayerView (both GUI, sorting and
storing in session)
2020-05-18 21:58:50 +02:00
brunoherbelin
80478abde2 Visually integrated Layer view (not operational though). 2020-05-17 23:40:20 +02:00
brunoherbelin
69a58de026 Tentative design of Layer View. Fix of UV coordinates for Mesh. 2020-05-17 22:27:38 +02:00
brunoherbelin
569a097c4a Initial implementation of Layer view (not effective, but integrated in
mixer).
2020-05-17 13:29:27 +02:00
brunoherbelin
54d4bc2aba Added Source Geometry properties. Started implementing Layers View. 2020-05-17 11:40:48 +02:00
brunoherbelin
22a6dc63e9 Initial implementation of rotation in GeometryView 2020-05-16 13:41:08 +02:00
brunoherbelin
20cafa388f Initial implementation of handles on sources to manipulate in geometry
view (only resize implemented so far)
2020-05-16 12:06:52 +02:00
brunoherbelin
a0d9b81620 Work-in progress scaling of sources in geometry view 2020-05-14 17:52:33 +02:00
brunoherbelin
6196f7f69e GUI Selection of rendering resolution for session and settings. 2020-05-12 00:29:08 +02:00
brunoherbelin
32030e66dc Implementation of FrameBuffer resolution parameters, and saving in
session file of rendering resolution.
2020-05-11 23:50:42 +02:00
brunoherbelin
ef34bed90a Cleanup Scene (in particular group) for simplified use in views
(background and foreground).
2020-05-09 10:12:04 +02:00
brunoherbelin
451c793cdd First incomplete implementation of garbage collector in Scene 2020-05-05 17:17:29 +02:00
brunoherbelin
11ff846c67 Integrated view selection in navigator side bar. 2020-05-03 17:17:46 +02:00
brunoherbelin
fc8bd02d2f Creation of the left sidebar with Navigator. Starting to migrate main
window to side bar.
2020-05-02 23:47:32 +02:00
brunoherbelin
cc03e7b7cd New Session class to contain the list of sources. Loading and Saving of
session files in XML. Verified deletion of Nodes, Groups and Sources.
2020-05-02 13:26:57 +02:00
brunoherbelin
7aaaa37e4b Save Views config in Settings 2020-04-29 11:07:35 +02:00
brunoherbelin
79e9b70fa2 New Geometry View, with new frame and new settings. 2020-04-29 00:20:38 +02:00
brunoherbelin
d248df0567 Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
2020-04-27 13:44:20 +02:00
brunoherbelin
0e24d1a083 Implementation of source frame buffer; rendering of source and scene
integration
2020-04-25 11:52:47 +02:00
brunoherbelin
9b3eba8d1e Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
2020-04-23 21:49:42 +02:00